Mars Explorer


Mars Explorer
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Description

Freeform extraterrestrial vehicular adventure, with detailed physics and immersive 3D worlds. Tap "More" for details!

◆ Futuristic Vehicles
◆ Fantastical Extraterrestrial Worlds
◆ High Speed Offroad Adventure
◆ Precision Aerobatic Flight
◆ Time based racing with laser-taggable checkpoints

Mars Explorer offers a fresh approach to fun: command high performance vehicles, "out for a spin" over extraterrestrial terrain - unrestricted by any guidelines that dictate how you amuse yourself. The mobile counterpart to an award winning game for desktop computers, Mars Explorer has been open-sourced by Aubrey (the original developer) and is now 100% free.

Learn more about the game (and try the multiplayer-enabled desktop version):
http://MarsXPLR.com

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• This game is like the game on the mac, and that game was awesome!!! ~ Zoo Pal
• Mars Explorer offers some of the most versitile gameplay. Try to find a game with a greater value - I dare you. ~ That Snazzy iPhone Guy
• It is fun for messing around. Please add multiplayer when Unity 3d supports it. Aubrey you rock. This is one of the best games! ~ Eric Lujan
• i have the browser version of this game, and the iphone version is a PERFECT companion to it! ~ MarsFanJet
• The graphics r brilliant. The controls r very easy to use. The game is the best game released for a while ... Definitely a good buy! ~ Kart Man

What's New in Version 1.4

Paramount:

Incredibly cool new logo and orbit particle effects
Unified blue color scheme throughout the game's interface
Integrated iPod music system, allowing you to control and enjoy all the music on your device while cruising on Mars
Comprehensive buggy handling improvements:
> Brakes no longer autolevel in flight, but instead lock out accelerometer input to facilitate precision aiming
> Stall recovery has been greatly improved, allowing you to take off and recover from a variety of attitudes and speeds
> Low speed steering is significantly less sensitive, making controls a bit easier
> No longer automatically seeks horizon while in normal flight, instead responds precisely to your tilt controls
> Can now perform powered loops in flight, allowing you to glide forever without needing to land and build up speed!
> Now handles better in lava, and can exit lava a bit easier

Significant:

Hovercraft now gracefully reflects off the terrain at any speed, instead of punching through it upon occasion
Mars Explorer now incorporates a fully anonymized analytics system
Glasses-Free GRilli3D library implemented, but not currently available due to licensing restrictions. I hope to have this incredibly cool technology available in the next release!
Battery life improved by capping the framerate at 30 fps instead of 60fps, and optimizing the rendering loop
After you launch Mars Explorer 15 times, it now provides you with a friendly reminder that you can submit a new review with each update
Input is now tracked even when you are applying brakes - allowing finer maneuvering in the buggy and stationary attitude adjustments in the hovercraft. The hovercraft can now spin while you are stopped!
Camera now detects when vehicle is stationary, and enters a new mode that keeps behind the vehicle and lets you see where it will be pointed when you release the brakes
Camera also now detects when vehicle is flying, and follows directly behind vehicle instead of a bit above it to give you a better intuitive sense of where your craft is headed

Noteworthy:

Fixed occasional crash on mission restart
Custom iPad loading screen
No more dead zone in x tilt axis, which allows for much more natural flight
Fine tuned low pass filter for accelerometer data, resulting in smoother controls
Ride camera no longer clips inside of hovercraft
Camera now orbits vehicle when settings screen is open, and tracks inertial swipe motion to determine spin rate - it looks really cool!
Materialization clouds now look far more amazing
Crosshair no longer shown in background of settings screen
Updated introduction with note on how to set cam distance
Optimized mesh compression for faster load times
Skybox walls now properly compressed to save on VRAM
"Restart Mission As {Vehicle}" button simplified to "Rerun Mission"

Screenshots

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