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Cardinal Quest 2


Cardinal Quest 2
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Description

Explore challenging dungeons! Encounter dangerous enemies as you grow in power and avoid the ever-present threat of death!

Challenge yourself in this this FREE ROGUELIKE RPG!

Cardinal Quest 2 is an approachable yet challenging roleplaying game. Dive into dangerous dungeons with unique characters and climb the leaderboards.


=FEATURES=

-FREE TO PLAY

-Challenging roleplaying gameplay
-Choose 1 of 7 unique classes (Seriously! They all play radically differently!)
-Customize your character with loot and spells you find on your way
-Explore a deep achievement system with almost 150 achievements that will test your skill
-3 different acts present different monsters and environments to overcome
-Explore the tower which offers a deep and exhausting endless mode
-A unique morale system allows you to power-up your characters between dungeon dives and adds further customization

What's New in Version 1.17

GENERAL TWEAKS
Spells now have per-Act drop rates and may be more or less common in particular Acts.
Improved performance.

THE TOWER
The Scavenger’s prices now drop back slightly every 20 floors.
Changes to spell drop rates (above) mean that you’re no longer guaranteed to find every spell by floor 30 or so.

CLASSES AND SKILLS
Paladin: “Devotee” Perk now gives a permanent +1 Faith, -1 Attack.
Ranger: Dog will now continue to level up past Level 15.
Thief: “Merchant’s Pack” Gear will now auto-sell discarded items for gold when stealing.

ITEMS
Added a new spell, available in Act 3 and The Tower.
Reinstated “Haste”, now available in Acts 1+2 and The Tower.
“Restless Blade” will no longer auto-attack allies from melee range, but will still charge to attack from a distance.

BUGFIXES
Magic spells now save their charged/discharged status correctly.
Fixed a number of issues with friend and global leaderboards.
Fixed issues when uppercutting monsters into the Act 1 boss door.
Fixed behaviour of “Wrath of God” during end of Act 2.
Fixed crash when killing a boss and dying simultaneously.
“Restless Blade” is no longer allowed to kill something that’s already dead.
Neither is “Flintstaff”.
Fixed issue where spell/item targeting didn’t show the area of effect correctly.
Dog has been trained to forget enemies from previous levels instead of crashing.
Damage ranges will no longer be shown reversed (e.g. “2-1 damage”).
Fixed interaction between “Leech” and “Magic Mirror”.
Enemies are no longer allowed to teleport or throw flying players over bottomless voids.

Screenshots

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