Torture Trouble


Torture Trouble
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Description

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Torture Trouble (a game for 8-bit personal / home computers released in 1992) is one of THE defining games of the early 1990s.

The Torture Trouble app will be offered as an in-app purchase from within the Elite Collection app. (The in-app will be priced at £0.69/€0.79/US$0.99 and it may include one or more other 8-bit games).

The Torture Trouble app is also available in this stand-alone form. It does not include any other 8-bit games but it does include an infinite lives version.

The Torture Trouble app is the near-100% original 8-bit game, as programmed by John Rowlands with graphics by his brother Steve Rowlands and published by Apex Computer Productions in 1992 and is brought to you - as an officially licenced product - utilizing our Elite Collection technology.

Featuring:
- portrait and landscape play / display modes
- iDaptive (user-definable, game-specific joystick, keypad & canvass) Controls
- (Google: "Tiny URL 22qh8hl") for more info
- ‘auto save’, on exiting the game
- authentic '8-Bit' sound

About Torture Trouble: The game is composed of three islands, each with a set of stages that have to be completed. During torture screens, interludes, and island hoppin' levels, bonus coins can be gathered for extra lives. These levels offer a Heath Robinson situation in which one of Clyde's children has been placed. The player must figure out which actions to take in order to free his child. For example, in the first level shown in the screenshot, the player must navigate over the stepping stones and push the bomb down to the loose rock; then he must kill the monster in the middle and light the bomb. After this is done, the player must shoot the switch that is attached to the bicycle, detaching it from the generator and freeing his child. If this is not done in time, the child will be transported by the conveyor belt until he is under the rock-crushing machine, at which point he will be reduced to pulp. Following each torture screen are the interludes. These levels are fairly straight-forward. A monster at the top right of the screen will throw Clyde's child over the edge. The player must then use the stretcher as a trampoline, bouncing the child safely to the other side. After two torture screens and two interludes come the demon screens. The player must kill three demons of increasing size, by kicking small animals secreted from a Bug-O-Matic into pneumatic tubes at either end of the screen. After clearing an island, it is time to move onto the next island. During Island Hoppin', Clyde is wearing scuba gear and must transport his children across a series of islands while avoiding various dangerous animals & monsters. After the last demon family has been destroyed, an end sequence follows wherein Clyde and his children capture the last remaining monster and kill it with a chainsaw.

About Elite®: Elite Systems Ltd was incorporated in England in 1984.

Screenshots

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