Between the Lines Level 1
- Publisher: Hamaguchi Apps for Speech, Language & Auditory Development
- Genre: Education
- Released: 10 Dec, 2012
- Size: 184.5 MB
- Price: $9.99
- App Store Info
DescriptionSpecial ASHA sale until Dec 5th! (usually $15.99)
Hamaguchi Apps for Speech, Language & Auditory Development presents this groundbreaking app for the iPHONE designed for elementary students and older, who would benefit from practice interpreting vocal intonation, facial expressions, perspective-taking, body language, and idiomatic or slang expressions. Using real photographs, voices and short mini-video clips of a variety of social situations and expressions, this app provides a dynamic way to help learn and practice interpreting the messages that are “between the lines” and simply can’t be replicated with worksheets and static flashcards. Scenes for the body language activity include a shopping mall, kitchen, restaurant, park, bedroom, school, gym, birthday party and more.
*THIS IS NOT A SOCIAL SKILLS MODELING APP. Some people say and do things that are rude, such as interrupt a conversation, say something that is insensitive, lie, etc.
There are approximately 4 phrases out of 65 expressions that some may find offensive in the slang activity including: "pissed off", "feel like crap", "that movie sucks" and "a pain in the butt." (These particular expressions are not included in the default and so would need to be manually selected in the settings.)
See a demo of this app at http://www.youtube.com/watch?v=Y7uV5kMSjko
This is Level 1, which presents content that is an introduction to our Between the Lines app series. This app uses American expressions and body language.
There are three activities in this app, with 204 tasks total:
1. Listening: The user hears a voice speak a sentence, e.g., “Ewww!” A question is then asked, “Who said it?” The user is shown a series of photographs. Depending upon the settings selected, there can be 2, 3 or 4 choices shown. The user touches the correct facial expression that matches the voice.
2. Body Language: A very short video-clip is shown that depicts an interaction or situation. For example, a family is shown at a restaurant. A friend walks up and says, “Hey, did you hear the news about Mr. Becker?” (smiling) The camera closes in on this woman and the narrator says, “What is she thinking?” The user’s task is to look at the choices of responses and select the one that matches the facial expression/body language.
3. Expressions: A very short video-clip is shown that depicts an actor speaking a sentence that contains an idiomatic or slang expression, e.g., “She’s kind of nosy.’” The user is then asked, “What does that mean?”
The game can be played by up to 75 users or as a group. The percentage correct is reported for each user’s performance on each of the three activities. Individual users can select their own settings; the group must have the same setting selections for the entire group.
Progress can be tracked, and displayed or not. Reward animations are provided at selected intervals for a welcome fun and break including Dunk Tank, Bull’s Eye (darts), and Knock ‘Em Down.
Hamaguchi Apps are designed by Patti Hamaguchi, M.A., CCC-SLP, a licensed and ASHA-certified speech-language pathologist. Check out our website: www.hamaguchiapps.com