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The Monday Musing - What can we expect from King's Call of Duty mobile game?

By , on April 10, 2017

The big news over the last week has revolved around a job posting. Oh boo, you might say, that's not that interesting, why don't you go and write about something interesting Harry you useless sack of human garbage.

Well, when the job posting was on King's website - yup, the developer behind Candy Crush, Bubble Witch, and a number of other puzzling mobile sagas - and it concerns Call of Duty - yup, the world's foremost shooty bang bang man game - then I think it counts as interesting.

No, don't worry, there's no need to apologise, I'm used to the insults. Anyway, that's what this week's Monday Musing is all about. What can we expect from Candy Call of Duty Saga? Here are some ideas.

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It's not going to be a match-stuff puzzler

I mean, it's just not going to be. I honestly can't see how that would work, on any sort of level. Not just because matching guns to kill foreigners might be a little bit on the nose, but because the brand recognition that CoD brings doesn't really tie in to that sort of genre.

And it's that brand recognition that King-tivision is going to be banking on to, well, bank the big bucks it's going to want to suck in from the franchise.

There will be action

I can't imagine a CoD game without some sort of shooting. There was that CoD: Heroes game that was basically Clash of Clans with tanks and different moustaches, but I'm going to bet we can expect more shooting for our buck in whatever King is working on.

That's not to say the game won't have base-building, mid-core ideas threaded through it. Just expect the various assaults you're going to be pulling off to be a little more hands-on than in the likes of Game of War.

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It'll be free to play

This is hardly a crystal ball moment, I'll admit. But the reason Activision bought King, or one of them anyway, is that it's a company that understands how to make free to play work. And really work, if the success of Candy Crush Saga is anything to go by.

After all, it's become a ubiquitous feature on many commutes. It's rare that you won't glance over a fellow passenger's shoulder and see them poking at a few candies before they get to work.

It's probably going to upset some people

Here's the thing, the fact that the Call of Duty mobile game isn't going to be to your tastes doesn't really mean anything. You'll still get the yearly update that you know and love, and sometimes it might have jet packs in it.

This is going to be a mid-core game. Possibly scratching the lower end of a more hardcore experience. But the budgets big mobile developers work with nowadays demand big returns, and you only need to look at the top grossing charts to know what that means.

Don't get me wrong, I'm not saying that's a good thing, but it's just something you're going to have to come to terms with. I don't know, start a support group or something.


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