Oh my word it's Monday already. Dark and dreary Monday, cowering in a corner and scowling at anyone that dares to ask it how it's doing. A forgotten thing, lonely at all times, scorned simply for existing when it does. Poor Monday.
But Monday also means it's time for a Monday musing. And this time around I thought we'd have a look at genres that could do with a sensible mobile deconstruction. We've seen it a lot recently, with games like Clash Royale and Wagers of War – titles that are taking the core ideas of a genre and then squishing them into mobile-sized packages.
With that in mind, here are three other genres that I think are ripe for the squishing process. You might agree, you might disagree, you might have your own ideas about what devs should try next. If that's the case, why not throw some suggestions in the comments below. I'll love you forever if you do.
There have been attempts at mobile action games, and while some of them have been good, they've never quite managed to capture the real essence of the genre. I'm thinking the rhythmic combat of something like Bayonetta - slick and poised but with an undercurrent of rich, chocolatey madness.
Imagine a mobile game where you're concentrating on your combos rather than your movement, tapping out intricate strings of actions in order to hack and slash the villains that are in your way. Sort of like Infinity Blade, but with a more freeform aspect. You're not just swiping at the right time, you're using the moves at your disposal to do something far more creative.
Most of the survival horror games on the App Store are lodged firmly in the traditional camp. They wouldn't look out of place on a PS2 demo disc from the dim and distant past. But what if someone came up with a mobile-first survival horror game. What would that look like?
In my head it'd make use of the various different input and output methods of your phone. Think Pokemon GO - you feel a buzzing in your pocket when you're out and about. Grab your mobile and the game goes AR. Where's the beast coming from? What's it going to do when it finds you? And should you just turn the game off and hope you're never eaten by a zombie?
There have been a few tries at stealth gameplay on mobile, but none of them have really clicked in the best possible ways. The question, I guess, is how can you distill such a complex idea into something you can quickly and easily play on a touchscreen? Well, how about like this.
You need to draw a line for your character to follow, but using 3D touch technology, you can decide when you move loudly, and decide when you move quietly. The quicker you draw the line, the faster you'll go. You can watch the guards patrol, but as soon as you lift your finger, the sneaking starts.