Is Dreamworks Universe of Legends suitable for younger mobile gamers?

By , on October 31, 2017
Last modified 6 years, 5 months ago

Have you ever wondered what a team-up between Po from Kung-fu Panda, a dragon from How to Train Your Dragon, and another character from a third Dreamworks property might look like? No? Me neither, but some people probably have, and they're who I'm writing this content for.

That's because Dreamworks: Universe of Legends came out last week. It's a free to play casual RPG featuring heroes from a whole bunch of Dreamworks animation properties. And it's quite a lot of fun, if you're into that sort of thing.

But there are a few nooks and crannies that people who are unfamiliar with the genre might have trouble with, especially if they're younger players. And since that's pretty much who the game is aimed at, I thought I'd create some slick content looking at how you can get your little screen-pokers prepared to play the game.

What is it?

The game is an RPG. You're building up a party of Dreamworks heroes, and trying to collect a bunch of crystal shards that Po has unwittingly released. He's a bit of a silly one, that Po. The game is spread across a series of different worlds, some of which will be familiar to fans, and others that are inventions for the game.

The controls are pretty simple. You tap to move your group, and tap the creatures you want to attack. Your heroes will attack automatically, but you do have some input into what happens. When a super move is charged up, you can tap on one of the character portraits at the bottom of the screen to unleash it.

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What might youngsters have trouble with?

While the core part of the game is pretty clear, younger players might have some trouble with the slightly labyrinthine menu system. If you've played a casual RPG before, then you're not going to have any trouble with it, but it might be worth sitting down with your child to help them through things.

There's a good chunk of text to get through, and the game doesn't let you keep playing until you've learned certain aspects of its meta-game. It's here that there's the biggest chance of someone buying some IAPs that they shouldn't be doing, so it's definitely worth keeping an eye on things or putting a parental lock on an account.

There's also an auto-battle feature, which while it saves some time, is probably going to bore younger players, since it pretty much takes everything out of their hands. While the game makes you turn it on for a bit, it'll probably be worth turning it off once they've run through that section.

What about collecting the heroes?

Again, this is one of the places where IAPs might happen. You get a decent stream of heroes as you play, but because they're delivered randomly, it's possible your child is going to end up with a team that they don't really care about.

A parently lock might be your best bet here, although characters are delivered pretty regularly. It's going to be worth playing with your child for the first hour or so just to make sure they've got the gist of things, and that they understand how the character delivery mechanic works.