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The Question

By , on August 12, 2013
Last modified 1 year, 4 months ago

Hello there loyal Appspy readers! It’s another Monday so it’s time for our third question (yes, I am going to constantly counting these from week to week).

Now we’ve talked about favourite games, and we’ve talked about the exciting strengths of the iOS platform, so for this week’s question I thought we’d sort of combine the two...

What game makes the best use of the iPhone’s unique control scheme, and why?

Whether it’s touch, tilt, camera, or microphone, there have been plenty of games that have offered unique ways to play that aren’t available on other systems. Your choice may be because of originality, uniqueness, or just the amount of time the developer put into fine-tuning the controls to make things feel just right.

I look forward to your answers, and on Friday I’ll let you know what I think!


Comments

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DarkScience 1 year, 4 months ago

This is certainly a harder question to answer. Im a big fan of first person shooters, and the controls on these with the ipad have always been far from perfect - I have tried a little joystick thing you stick on the screen with suction pads! That did actually improve the feeling for me but its effectiveness depended on the adaptability of the control icons.

I do like games where the accelerometer is used however they are often less responsive, and you also cant play these games if you are on a moving vehicle!

I think the best controls schemes are those that keep it simple whilst maintaining the level of control required to play the game effectively. Point and click games I have spent hours on like Baldurs Gate, broken synapse and XCOM use the touch screen very well indeed, whilst I found C&C red alert a little less natural to control without the click and drag feature being done by one press.

I do like driving games now though where I don't have to hold down accelerate - saves a lot of thumb ache - real racing 2 is actually quite responsive in accelerometer mode now that I think about it, certainly better than some of the flight games I have!

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Omnias 1 year, 4 months ago

Real Racing 2 and GoF2 Full HD, why? Cuz with the accelerometer, you have much less 'touch clutter' and so have less mixup of touch controls

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TheAspieFox 1 year, 4 months ago

This is actually a rather difficult question to answer, as it covers such a very, very broad range of games... To narrow it down to a single "best" is nearly impossible.

For me, avoiding the cliché of Infinity Blade, I would uphold Star Wars: Falcon Gunner as being one of those 'best', despite it having been removed from the App Store at the end of March.

I give Falcon Gunner this spot because it was the first and only game I have encountered on iOS to use Augmented Reality in combination with virtual joysticks. The game truly was underrated and not given as much recognition as it should have.

For those who don't know: Falcon Gunner, as it may obviously be pointed out, seats you in the gunner's position of the iconic Millenium Falcon, fending off wave after wave of increasingly difficult TIE fighters, bombers, interceptors, defenders, and even blasting away at a Star Destroyer here and there. That's really all there is to the game as far as being the 'bread and butter' goes.

However, I found it extraordinarily unique to be able to sit down in my spinning office chair in my basement, being immersed in the Augmented Reality fighting off TIE fighters and feeling like I was truly a gunner for the Falcon (especially with the Death Star levels, I felt like I was personally reliving the escape in Episode IV). I could tilt my device down or up, and further move the gun with the joystick if simply 'looking at' my target wasnt enough to hit it. I could move in a 360-degree circle while sitting in my chair, firing guns'a'blazing as I tracked and fired at my target through space (or in some cases, my basement).

I've yet to encounter a game like it, and that is why I give Star Wars: Falcon Gunner the spot. Though, it is truly unfortunate that we can no longer play this great game on our iOS devices- I do miss it.

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Shinypoint 1 year, 4 months ago

Bastion - good example of a complex game with simple control scheme that works well on touch screen.

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Shinypoint 1 year, 4 months ago

Bastion - good example of a complex game with simple control scheme that works well on touch screen.

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WavingPeople 1 year, 4 months ago

The first game came to my mind was Infinity Blade. I don't think you can achieve the same control scheme on a lot of the other platforms (except for the new motion-controlled kinda consoles). However, my pick for this one has to be Simogo games, especially Bumpy Road. I love how you can't directly control the vehicle. It added a huge layer of originality to the game. The experience was unique and wonderful.

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Chesco 1 year, 4 months ago

Tilt & Swipe - because its unique to any console.