Out There | Hands-On

By , on February 20, 2014
Last modified 10 years, 1 month ago

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I love a bit of space exploration. Whether I'm searching for ore in Mass Effect's Nimbus Cluster, or fending off Rockmen in FTL (which is on its way to iOS, incidentally), you'll always find me with a smile on my face, and a Star Trek reference on the tip of my tongue.

Which is why I was interested in pulling up the blast shield of space exploration sim Out There, the soon-to-be released sci-fi adventure from Mi-Clos Studio.

Rather than throwing flashy, real-time 3D battles at your face every 60 seconds, Out There takes a more measured approach to the art of intergalactic travel.

Instead of launching a never-ending volley of photon torpedoes, find yourself managing your ship's fuel reserves, building components, and mining planets for resources.

However, just because Out There moves at a sedate pace doesn't mean that it hasn't got claws. I came close to being stranded in deep space with nothing but frozen ants for company within the first ten minutes of my hands-on with the game.

If you want to see that unfortunate episode, and get a look at Out There in action, check out the video above.

Out There should arrive on the App Store before the end of this month.