Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.


Unreal Engine 4 on iOS: does it look any good?

By , on August 4, 2014

Angels in the Sky, the first game to utilise Unreal Engine 4 on iOS, hit the App Store last week.

It's basically a gallery shooter with swish visuals. You float through an alien landscape using a pair of sci-fi cannons to blast waves of oncoming enemies. 

There's not much to it beyond that. You can't steer your craft or even pick your targets. You just hammer the fire buttons and hope to survive the oncoming horde.

However, though the gameplay itself is less than noteworthy, we felt obliged to put Epic's shiny new game engine under the microscope, and see whether it makes the iPhone 5S - the only device Angels in the Sky is compatible with - sing.

Here are the results:


Comments