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Home » Latest Apps » Arcade Game Reviews
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Banana Kong Review

Review FDG Entertainment By Dave Flodine, 3 months, 2 weeks ago
Banana Kong Review

Most gamers are familiar with the subtle changing of the name Donkey Kong to avoid copyright infringement from aping (if you'll pardon the pun) the famous movie about the giant gorilla and the woman that loved him. Banana Kong has a similar smell about it, trying to attach itself to a more popular property. However, while Donkey Kong could at least excuse itself with an innovative and engaging play experience, Banana Kong is just another endless runner clone built around in-app purchas…

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Tin Man Can Review

Review Chillingo Ltd By Dave Flodine, 3 months, 3 weeks ago
Tin Man Can Review

There's something to be said for 'trial & error' gameplay done right. Games like Limbo and Another World are good examples. The player learns not to do something by being killed for their curiosity or their lack of reflex, but the checkpoint system of the game is lenient enough to allow the player to safely pursue their natural curiosity and exploratory drive. It's a nice balance, and one that Tin Man Can misses completely. Not only because every death sends you back to the start…

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Little Amazon Review

Review Bulkypix By Dave Flodine, 4 months ago
Little Amazon Review

We come back to this time and time again, but if you design your game towards encouraging people to spend money on In-App Purchases, it should at most be a gentle nudge, and you should most definitely not have your entire game feel like a hampered grind. Little Amazon sadly falls in this latter category. Lily is trying not only to flee the clutches of the evil demon Gruul, but is trying to save the entire kingdom by running faster than she's ever run before. In a neat addition, the sto…

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Swing King Review

Review Chillingo Ltd By Dave Flodine, 4 months ago
Swing King Review

Being a monarch must be taxing. Oh I’m not talking about the day to day turmoil of settling disputes and playing politics, but more when you're trying to smooch your girl-frog and some evil black furball comes along and kills the mood by sucking all the stars away. That transgression cannot stand! So in Swing King, you set off trying to collect all the stars back by flinging yourself from anchor point to anchor point, trying to reach the saddle of your flying unicorn before final…

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Zen Training Review

Zen Training Review

One of the ways to think about zen is that it is the path towards enlightenment. It is training your mind to relax and be at peace. Anyone who meditates or has unsuccessfully tried to meditate will know how difficult shutting your brain off can be. That's why it's been so interesting to see games capitalize on this concept. In the news post for this game on our site, I mentioned Tetris as a game you can play without any brain power whatsoever. In fact, games like Tetris, Zen Bound, Pat…

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FINAL FANTASY ALL THE BRAVEST Review

FINAL FANTASY ALL THE BRAVEST Review

Final Fanasy: All The Bravest by Square Enix and Bit Groove is a love letter to the JRPG's use of the classic 'ATB' system of combat by which players must wait until each character has rested long enough before attacking again. There's a giant problem though - the concept has been taken too far and the end result is Square Enix's most self-indulgent experiment in laundering money from its franchise and those who suffer through such 'nostalgic' modern titles. Once you've selected a bat…

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TNNS Review

Review Rabbx Inc. By Dave Flodine, 4 months ago
TNNS Review

After Ziggurat, it was going to be interesting to see what Action Button Entertainment came up with next. We're a little late to the party on this one, but with the release of TNNS (which is pronounced tennis), they seem to have cemented themselves as a maker of games with simple mechanics and premises, that reward an increase of skill from the player, while having very engaging low-fi presentation. TNNS is a variation on both Pong and Breakout, with a subtle change of control, and a r…

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Death Golf™ Review

Death Golf™ Review

Sometimes I wonder if we went down the wrong trouser leg of history and ended up with a version of Golf utterly devoid of any excitement or tension. Of course there's skill involved in making accurate shots and in a competitive environment you could argue for some sort of conflict occurring, but ultimately it's hitting a ball in the safe, lush confines of a green wonderland. Utterly safe. Utterly boring. Death Golf is like the other trouser leg - it's a world where golf is a struggle…

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Time Surfer Review

Review Kumobius By Andrew Nesvadba, 4 months, 1 week ago
Time Surfer Review

Amongst the auto-running genre's many niggling faults, there's always the sneaking thought that you could have completed a run much better if only you hadn't screwed up by a fraction of a second. Time Surfer by Kumobius hangs on to that idea and says, 'Fine, go back and fix your mistake, but it's only going to get harder.' The game takes its cues from the Tiny Wings playbook, granting players control of a character that must 'surf' the hills by using a simple single-touch control of a…

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Joe Danger Review

Review Hello Games By Andrew Nesvadba, 4 months, 1 week ago
Joe Danger Review

The original Joe Danger for the PSN was a heck of a ride - fluid, fast and packed full of collectables and objectives to complete, it was joy to play. Now Hello Games have brought their stunt-riding racer-come-high-scorer to the App Store and while it can take some getting used to the manic pace, Joe Danger Touch is no less addictive or fun than its bigger brother. Where the original title had more of an exploratory edge to its gameplay (akin to a hybrid of Excitebike and Trials HD),…

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Magic Orbz Review

Review HeroCraft Ltd. By Dave Flodine, 4 months, 1 week ago
Magic Orbz Review

Let's get this out the way. Magic Orbz is Arkanoid with lush 3D visuals and some very fun power ups. The only thing magic about the orbs in question is the amount of destruction they do, and as usual with this type of game, why they never travel where you want them to. Now don't get the wrong idea right off the bat, this game is not being maligned. We're just explaining the experience in its simplest terms before we explore further... so let's do that now. Now if you're watching our v…

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Raiden Legacy Review

Review DotEmu By Dave Flodine, 4 months, 1 week ago
Raiden Legacy Review

If you're at all a fan of the shoot-em-up genre (which are affectionately referred to as SHMUPs), you are probably familiar with Raiden. Alongside such canonical luminaries as Xevious, and R-Type, Raiden is a heavy hitter in a genre known for crazy weapons and having the screen littered with bullets. This release though is something of a compilation, farming together all three titles of the offshoot Raiden Fighters series that developer Seibu Kaihatsu released in the mid to late nineti…

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Dropple. Review

Dropple. Review

For a long time now, games have taken advantage of what seems to be an innate desire to collect things, especially if those things are shiny or have a sense of value to them. In Dropple, you are collecting water droplets, and these water droplets are a currency that allows you to buy all manner of helpful items, from shields, to magnets, to the ability to rewind time. Did I mention that you're a giant water droplet yourself? There's definitely a possible analysis relating to our consum…

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Luna Bears Review

Luna Bears Review

I posit a question. Can it still be called a platformer if the character isn't technically jumping? Luna Bears has all the hallmarks of a traditional platformer; death defying physicality, coins, stars, and other special collectibles, and even Mario Bros-esque sound effects. The thing is that Luna, the character the player controls is a star, and stars are mostly known for floating. This is exactly what Luna does... it's just that through this mechanic, there's also plenty of somersaul…

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Parashoot Stan Review

Review Gory Detail Limited By Dave Flodine, 4 months, 2 weeks ago
Parashoot Stan Review

It's getting harder and harder to review anything in the endless runner genre as they all follow the same mechanical template with little variation. Get as far as you can, die, use the currency collected to unlock perks to help you get further, rinse, repeat. Even with good presentation and the developer behind Conker's Bad Fur Day at the helm, Parachute Stan is an endless runner that follows the same template. I guess you have to take each game on its own merits, broader context aside…

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