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Home » Latest Features

Hands-on with Zombie Catchers, where aliens feed zombies to humans

Feature By Peter Willington, 2 months ago
Hands-on with Zombie Catchers, where aliens feed zombies to humans

As the succinct title of this article points out, Zombie Catchers is about controlling an alien who feeds the undead to the still living. That's a pretty gross thought on several levels. Part action game, tiny bit management title, you must run about various stages catching zombies with a multitude of weapons, before hauling them home to be turned into nourishment for the human population at one of your diabolical food kiosks. It controls well with its virtual buttons, it's got a strangely adorable visual style, and the soundtrack is spot on. Check it out:…


World of Tanks Blitz - We Need You! (Play with us today, live on Twitch)

Feature By Danny Russell, 2 months ago
World of Tanks Blitz - We Need You! (Play with us today, live on Twitch)

In case you've missed our recent Twitchings, here's a heads-up: we need recruits to join us on the battlefield this today at 1700 hours BST, 0900 hours PDT, or 1200 hours EDT sharp. To get started you'll need to follow these guidelines before you can play with us: Listen up cadet! 1. Grab World of Tanks Blitz off the App Store - it's free! 2. Load up the game. Make sure you're set to the EU region in the top-right corner, then either create or login to your wargaming.net account. 3. Complete the tutorial - it'll only take a few minutes. 4. In your garage, tap the chat icon in the bottom left of the screen, then the search players icon in the top right corner of the screen. Searc…


Hands-on with Kim Kardashian: Hollywood, the new omg wtf ikr watevs I'm so over it you guys

Feature By James Gilmour, 2 months ago
Hands-on with Kim Kardashian: Hollywood, the new omg wtf ikr watevs I'm so over it you guys

So it's come to this. I've played enough free-to-play games to comfortably drain the wallets of 100 committed thumb-jostlers. I've flown futuristic hovercrafts. I've commanded armies to victory across the war-torn fields of feudal China. I've explored uncharted regions of faraway galaxies, and unlocked alternative dimensions with a flick of my wrist. Today, I helped Kim Kardashian choose a dress. She was so pleased that money literally popped out of her body and bounced along the boutique floor, upon which I scrambled to gather her casually discarded wealth like a grateful orphan chasing an abandoned crust of bread. The video below documents this event, which was just one of many humili…


Hands-on with Block Amok, the physics-based endless puzzler where artillery is always the solution

Feature By Peter Willington, 2 months ago
Hands-on with Block Amok, the physics-based endless puzzler where artillery is always the solution

You are a sheep. You are driving a tank. In front of you is a teetering structure. You blow it up with your limited quantity of ammo. You're awarded points for doing so. Another structure appears. You're still a sheep. You still have command of your tank. You keep playing until you fail to destroy a structure. Video Games.…


Hands-on with Kingdoms, the effortlessly cool minimalist board game

Feature By Peter Willington, 2 months ago
Hands-on with Kingdoms, the effortlessly cool minimalist board game

Kingdoms is cool. Very cool. For a bunch of reasons. The first is its design. Click play on that video below. See what I mean? Gorgeous, isn't it? The second is that it's been designed to be played by everyone. You, Poppa Joe, Auntie Sally, and even that mate of yours who thinks games are for dummies. The third is how intuitive the controls are. Want to take a square? Tap the playfield. Want to build a wall to bolster your defence? Tap and slide. Want to play with two people? It's all on the same device, iPhone or iPad. Very cool indeed.…


Hands-on with Romans in my Carpet!, the teeny-tiny strategy game from the creators of Ravenmark

Feature By Peter Willington, 2 months ago
Hands-on with Romans in my Carpet!, the teeny-tiny strategy game from the creators of Ravenmark

Witching Hour Studios is best known for the Ravenmark games: titles where strategy is of paramount importance, and just one wrong move could lead to the total annihilation of your entire army. Romans in my Carpet! is the team's next game, and it's a fair bit different from the Ravenmark series. It's visually much cuter than the po-faced fantasy realism of previous efforts, and it seems a little less ultra-hardcore strategy, and a little more Advance Wars. Here's Brian Kwek of Witching Hour Studios to explain more:…


Eye on the App Store: World of Tanks Blitz, Monsters Ate My Birthday Cake, and more on Twitch! (5pm UK | 9am Pacific | 12 noon Eastern)

Feature By Danny Russell, 2 months ago
Eye on the App Store: World of Tanks Blitz, Monsters Ate My Birthday Cake, and more on Twitch! (5pm UK | 9am Pacific | 12 noon Eastern)

Hello all you lovely AppSpies out there! We may have missed Eye on the App Store last week with the boys being away in Helsinki, but James and Peter are back in tip-top form to bedazzle you with the best that the App Store will have to offer you from midnight tonight. To get you hyped up for our forthcoming World of Tanks Blitz multiplayer mayhem this Friday (details to follow tomorrow), General James Gilmour will venture onto the Battlefield to blow the opposition to smithereens. We'll also show you the pretty puzzler with a Zelda-inspired overworld Monsters Ate My Birthday Cake, the superhero-led social city-builder Supernauts, silhouetted sequel Oscura: Second Shadow, and maybe…


Hands-on with Oscura: Second Shadow, the light gathering silhouette platformer

Feature By James Gilmour, 2 months ago
Hands-on with Oscura: Second Shadow, the light gathering silhouette platformer

Oscura was a fairly decent platformer. A moody, silhouette-styled game with creepy enemies and evil-looking machinery, it appeared on iOS back in 2011 in the wake of Limbo. Tonight, Oscura: Second Shadow hits the App Store, and aims to continue the journey of the light-bearing imp at the centre of the first game. As before, you'll be guiding him around hazardous environments filled with spiked beasties, water pits, lava, and other unpleasant obstructions. As you collect light shards, you open doors, and gain the ability to slow down time for a short period. This bullet-time effect helps you leg it past enemies who might otherwise outrun you, and can save your life if used wisely. The mos…


Hands-on with The Rhythm of Fighters, SNK Playmore's rhythm-action brawler

Feature By James Gilmour, 2 months ago
Hands-on with The Rhythm of Fighters, SNK Playmore's rhythm-action brawler

Whether its Han Solo busting moves in Star Wars Kinect, or Cloud Strife busting moves in Theatrhythm Final Fantasy, it seems there's no franchise which can't be turned into a rhythm action game. The latest series to fall victim to the beat is The King of Fighters, the 2D brawler from SNK Playmore, which has been reinvented as a music-based tap-'em-up called The Rhythm of Fighters. While the visuals remain faithful to the series, the violence is controlled by tapping in time with dots which appear on the screen. Before long, you'll have to use expertly judged swipes and flicks to build combos and unleash special moves. The character list is a who's who of SNK characters, including fan favo…


Hands-on with Ocmo, the hardcore platformer that AAAAAAARGH ALIEN SPIDER THINGIES!

Feature By Peter Willington, 2 months ago
Hands-on with Ocmo, the hardcore platformer that AAAAAAARGH ALIEN SPIDER THINGIES!

If there's one thing that freaks me out almost as much as zombies, it's spiders. So when I was shown the creepy and crawly Ocmo, I took an immediate (and totally unfair) dislike to its star: a weird hybrid of spider, shadow, and alien. But after a while, Ocmo won me over. I think it was its innocent little eyes that, if you squint, form a grin as large as its fragile body can muster. The game is rock hard, mostly because moving through the environments is a tricky skill that you'll have to learn and master to finish the tougher levels. Your limbs are stretchy and can attach to the environment, but your only forward movement comes from a small jump, and your own inertia as you swing throu…


Hands-on with Size Does Matter, the bleeping tough chiptune rhythm-action game

Feature By Peter Willington, 2 months ago
Hands-on with Size Does Matter, the bleeping tough chiptune rhythm-action game

If you like rhythm action games, you'll likely be feeling a little unloved after Activision decided to stop making Guitar Hero every year, and Harmonix distanced itself from Rock Band. Not to worry though, as Size Does Matter is on the horizon. Developed by DOS Studios and published by Channel 4, the game is all about changing the size of a line of blocks you control so that it fits perfectly through walls of neon, all in time with a chiptune soundtrack that features music from Chipzel, Savant, Philter, and more. It's no walk over either: even the guy showing the game confesses he can't beat the later levels. Sounds cool, right? Plug in some headphones and watch our hands-on for more inf…


Hands-on with Mucho Party, the iPhone and iPad's spiritual successor to Bishi Bashi

Feature By Peter Willington, 2 months ago
Hands-on with Mucho Party, the iPhone and iPad's spiritual successor to Bishi Bashi

Mucho Party is big and colourful and inclusive and straight out of a French development house at Globz. The idea is that you and a pal (or the AI, if you're pal-less) play a series of minigames on the same screen of your iPad. These range from shooting asteroids at your opponents to tango dancing, and pretty much everything in-between. It reminds me of Bishi Bashi, the crazy good multiplayer minigame collection that hit arcades and PlayStations back in the nineties. Or if that reference flew over your head, think WarioWare, but with a bit more time on the clock. Here's what it looks like in motion...…


Hands-on with Dungeons of Evilibrium, the epic F2P CCG RPG with PVP

Feature By Peter Willington, 2 months ago
Hands-on with Dungeons of Evilibrium, the epic F2P CCG RPG with PVP

If I were being a bit flippant, I might immediately write off Dungeons of Evilibrium as another take on Rage of Bahamut. But upon closer inspection there's more to this new collectible card game with role playing game elements than you see at first blush. I asked Ksenia of Zillion Whales - the development team behind Dungeons of Evilibrium - to walk me through the game during Pocket Gamer Connects. She highlights a few of the cool visual elements, the focus on multiplayer, and the new approach to exploring the single player campaign.…


Hands-on with Appointment with F.E.A.R., the latest Fighting Fantasy gamebook from Tin Man Games

Feature By Peter Willington, 2 months ago
Hands-on with Appointment with F.E.A.R., the latest Fighting Fantasy gamebook from Tin Man Games

If you don't know what a gamebook is then boy-oh-boy have you been missing out. Back in the dark days of gaming, when people still read words on dead trees, the concept of interacting with a narrative - one, say, featuring heroic adventurers and daring deeds - was pretty new. Gamebooks were the closest thing to a one player Dungeons & Dragons game, and were a lifesaver for many a young gamer on a boring car journey / school lesson / family occasion. Steve Jackson and Ian Livingstone came up with the idea, and their work is still the best example of the format, which is probably partly why Tin Man Games has been bringing the oeuvre to iOS. Appointment with F.E.A.R. is the latest gameb…


Hands-on with Beatbuddy, the musical action adventure

Feature By James Gilmour, 2 months ago
Hands-on with Beatbuddy, the musical action adventure

Though we've posted a ton of videos from E3 and Pocket Gamer Connects over the past two weeks, we're still catching up with the backlog of hands-on footage we've captured. However, we couldn't go a moment longer without posting this video Beatbuddy, a gorgeous and ingenious new rhythm action game coming soon to iPhone and iPad. Dropped in the world of Symphonia, you must guide Beatbuddy around six 2D worlds to stop an evil maestro from stealing all the music in the world. Sounds and rhythms pulse from objects and platforms all over the world. You'll need to use them to navigate each level, rebounding off throbbing plantlife to break down barriers, and timing your movements to coincide w…