Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.


Home » Latest Features

Eye on the App Store: World of Tanks Blitz, Monsters Ate My Birthday Cake, and more on Twitch! (5pm UK | 9am Pacific | 12 noon Eastern)

Feature By Danny Russell, 4 months ago
Eye on the App Store: World of Tanks Blitz, Monsters Ate My Birthday Cake, and more on Twitch! (5pm UK | 9am Pacific | 12 noon Eastern)

Hello all you lovely AppSpies out there! We may have missed Eye on the App Store last week with the boys being away in Helsinki, but James and Peter are back in tip-top form to bedazzle you with the best that the App Store will have to offer you from midnight tonight. To get you hyped up for our forthcoming World of Tanks Blitz multiplayer mayhem this Friday (details to follow tomorrow), General James Gilmour will venture onto the Battlefield to blow the opposition to smithereens. We'll also show you the pretty puzzler with a Zelda-inspired overworld Monsters Ate My Birthday Cake, the superhero-led social city-builder Supernauts, silhouetted sequel Oscura: Second Shadow, and maybe…


Hands-on with Oscura: Second Shadow, the light gathering silhouette platformer

Feature By James Gilmour, 4 months ago
Hands-on with Oscura: Second Shadow, the light gathering silhouette platformer

Oscura was a fairly decent platformer. A moody, silhouette-styled game with creepy enemies and evil-looking machinery, it appeared on iOS back in 2011 in the wake of Limbo. Tonight, Oscura: Second Shadow hits the App Store, and aims to continue the journey of the light-bearing imp at the centre of the first game. As before, you'll be guiding him around hazardous environments filled with spiked beasties, water pits, lava, and other unpleasant obstructions. As you collect light shards, you open doors, and gain the ability to slow down time for a short period. This bullet-time effect helps you leg it past enemies who might otherwise outrun you, and can save your life if used wisely. The mos…


Hands-on with The Rhythm of Fighters, SNK Playmore's rhythm-action brawler

Feature By James Gilmour, 4 months ago
Hands-on with The Rhythm of Fighters, SNK Playmore's rhythm-action brawler

Whether its Han Solo busting moves in Star Wars Kinect, or Cloud Strife busting moves in Theatrhythm Final Fantasy, it seems there's no franchise which can't be turned into a rhythm action game. The latest series to fall victim to the beat is The King of Fighters, the 2D brawler from SNK Playmore, which has been reinvented as a music-based tap-'em-up called The Rhythm of Fighters. While the visuals remain faithful to the series, the violence is controlled by tapping in time with dots which appear on the screen. Before long, you'll have to use expertly judged swipes and flicks to build combos and unleash special moves. The character list is a who's who of SNK characters, including fan favo…


Hands-on with Ocmo, the hardcore platformer that AAAAAAARGH ALIEN SPIDER THINGIES!

Feature By Peter Willington, 4 months ago
Hands-on with Ocmo, the hardcore platformer that AAAAAAARGH ALIEN SPIDER THINGIES!

If there's one thing that freaks me out almost as much as zombies, it's spiders. So when I was shown the creepy and crawly Ocmo, I took an immediate (and totally unfair) dislike to its star: a weird hybrid of spider, shadow, and alien. But after a while, Ocmo won me over. I think it was its innocent little eyes that, if you squint, form a grin as large as its fragile body can muster. The game is rock hard, mostly because moving through the environments is a tricky skill that you'll have to learn and master to finish the tougher levels. Your limbs are stretchy and can attach to the environment, but your only forward movement comes from a small jump, and your own inertia as you swing throu…


Hands-on with Size Does Matter, the bleeping tough chiptune rhythm-action game

Feature By Peter Willington, 4 months ago
Hands-on with Size Does Matter, the bleeping tough chiptune rhythm-action game

If you like rhythm action games, you'll likely be feeling a little unloved after Activision decided to stop making Guitar Hero every year, and Harmonix distanced itself from Rock Band. Not to worry though, as Size Does Matter is on the horizon. Developed by DOS Studios and published by Channel 4, the game is all about changing the size of a line of blocks you control so that it fits perfectly through walls of neon, all in time with a chiptune soundtrack that features music from Chipzel, Savant, Philter, and more. It's no walk over either: even the guy showing the game confesses he can't beat the later levels. Sounds cool, right? Plug in some headphones and watch our hands-on for more inf…


Hands-on with Mucho Party, the iPhone and iPad's spiritual successor to Bishi Bashi

Feature By Peter Willington, 4 months ago
Hands-on with Mucho Party, the iPhone and iPad's spiritual successor to Bishi Bashi

Mucho Party is big and colourful and inclusive and straight out of a French development house at Globz. The idea is that you and a pal (or the AI, if you're pal-less) play a series of minigames on the same screen of your iPad. These range from shooting asteroids at your opponents to tango dancing, and pretty much everything in-between. It reminds me of Bishi Bashi, the crazy good multiplayer minigame collection that hit arcades and PlayStations back in the nineties. Or if that reference flew over your head, think WarioWare, but with a bit more time on the clock. Here's what it looks like in motion...…


Hands-on with Dungeons of Evilibrium, the epic F2P CCG RPG with PVP

Feature By Peter Willington, 4 months ago
Hands-on with Dungeons of Evilibrium, the epic F2P CCG RPG with PVP

If I were being a bit flippant, I might immediately write off Dungeons of Evilibrium as another take on Rage of Bahamut. But upon closer inspection there's more to this new collectible card game with role playing game elements than you see at first blush. I asked Ksenia of Zillion Whales - the development team behind Dungeons of Evilibrium - to walk me through the game during Pocket Gamer Connects. She highlights a few of the cool visual elements, the focus on multiplayer, and the new approach to exploring the single player campaign.…


Hands-on with Appointment with F.E.A.R., the latest Fighting Fantasy gamebook from Tin Man Games

Feature By Peter Willington, 4 months ago
Hands-on with Appointment with F.E.A.R., the latest Fighting Fantasy gamebook from Tin Man Games

If you don't know what a gamebook is then boy-oh-boy have you been missing out. Back in the dark days of gaming, when people still read words on dead trees, the concept of interacting with a narrative - one, say, featuring heroic adventurers and daring deeds - was pretty new. Gamebooks were the closest thing to a one player Dungeons & Dragons game, and were a lifesaver for many a young gamer on a boring car journey / school lesson / family occasion. Steve Jackson and Ian Livingstone came up with the idea, and their work is still the best example of the format, which is probably partly why Tin Man Games has been bringing the oeuvre to iOS. Appointment with F.E.A.R. is the latest gameb…


Hands-on with Beatbuddy, the musical action adventure

Feature By James Gilmour, 4 months ago
Hands-on with Beatbuddy, the musical action adventure

Though we've posted a ton of videos from E3 and Pocket Gamer Connects over the past two weeks, we're still catching up with the backlog of hands-on footage we've captured. However, we couldn't go a moment longer without posting this video Beatbuddy, a gorgeous and ingenious new rhythm action game coming soon to iPhone and iPad. Dropped in the world of Symphonia, you must guide Beatbuddy around six 2D worlds to stop an evil maestro from stealing all the music in the world. Sounds and rhythms pulse from objects and platforms all over the world. You'll need to use them to navigate each level, rebounding off throbbing plantlife to break down barriers, and timing your movements to coincide w…


Hands-on with Very Big Indie Pitch winner AG Drive, the WipEout-style futuristic racer

Feature By James Gilmour, 4 months, 1 week ago
Hands-on with Very Big Indie Pitch winner AG Drive, the WipEout-style futuristic racer

In case you were wondering where my voice had got to this week, it was with me in Helsinki, where I was participating in the Pocket Gamer Connects conference. While there, we threw an AppSpy co-sponsored event called the Very Big Indie Pitch. If you're unfamiliar with the VBIP, it's a regular event where loads of indie developers get a chance to push their games into the eyeline of games journos, publishers, and industry types. Each pitcher has 3 minutes to grab our attention, after which they must move to the next table. Think X-Factor with more games and slightly less singing. Though there were some great entrants, many of which you'll be seeing in AppSpy hands-on videos over the com…


We’re playing top games from the Very Big Indie Pitch live on Twitch (5pm UK | 9am Pacific | 12 noon Eastern)

Feature By Danny Russell, 4 months, 1 week ago
We’re playing top games from the Very Big Indie Pitch live on Twitch (5pm UK | 9am Pacific | 12 noon Eastern)

James and Peter are back after their adventures at PG Connects Helsinki, and they’ve brought back a gift with them, what lovely chaps. The gift... of the game. Today, the boys’ll be playing the tip-top cream of the crop games, fresh from the Very Big Indie Pitch at PG Connects. This includes futuristic racer AG Drive, manic mini-game feast Mucho Party, tiny toy strategy game Romans in my Carpet!, and more. We know we’ve all been away for a while, so it’ll be great to see all our regulars as well as a steady stream of newcomers. Please make sure you say hello in the chat window! We’ll start the show over on our Twitch channel at 5pm UK / 9am Pacific / 12…


E3 2014: Hands-on with Monster Hunter Freedom Unite iOS on iPad

Feature By James Gilmour, 4 months, 2 weeks ago
E3 2014: Hands-on with Monster Hunter Freedom Unite iOS on iPad

We've been interested in Monster Hunter Freedom Unite iOS since it first landed on the Japanese App Store. A spruced-up port of the 2009 PSP game, it features tweaked visuals, and a completely overhauled control system designed exclusively for iOS. However, as our Japanese is a little rusty, we were delighted when Capcom revealed that the creature-battling epic was on its way to the North American App Store.  Naturally, the moment we arrived at E3, we immediately sprinted over the Capcom booth to get our hands on the English version. Here's some direct-from-iPad footage of Peter fighting a massive red dragon. And mostly losing. …


E3 2014: Hands-on with Hitman: Sniper on iPad

Feature By James Gilmour, 4 months, 2 weeks ago
E3 2014: Hands-on with Hitman: Sniper on iPad

While Hitman Go was a critical success for Square Enix - we thought it was a fantastic and original interpretation of the Hitman series -  there were some franchise fans who felt that it was lacking in the gunplay department. If you were one of these people, then fear not: Hitman: Sniper should scratch that itchy trigger finger of yours. Due to be released on iPad later this year, this tactical gallery shooter is all about being one with your sniper rifle. You have to assess your targets and their surroundings, planning several shots ahead to ensure you make your mark, and the alarm isn't sounded by a startled bodyguard or keen-eyed maid. We sent our own mercenary-for-hire Peter…


Top 5 World Cup games on iPhone and iPad

Feature By James Gilmour, 4 months, 2 weeks ago
Top 5 World Cup games on iPhone and iPad

It's here, and there's no escape. Whether you bleed football, or prefer to watch others bleed football until all the football has dripped from their stitched leather veins, the World Cup has begun. It's started. Deal.  If you love the beautiful game, the time has come to wrap a scarf around your shins, shove a vuvuzela up your nose, and shout at a bunch of blokes chasing a ball till one of them - entirely unprovoked - kicks it at his mate. However, if you like footy - or soccer, if you must - but prefer letting your fingers do the dribbling, then we strongly recommend you check our Top 5 World Cup games on iPhone and iPad.…


Hands-on with Broken Age, Double Fine's quirky point-and-click adventure

Feature By James Gilmour, 4 months, 2 weeks ago
Hands-on with Broken Age, Double Fine's quirky point-and-click adventure

Broken Age was the game the brought Kickstarter to the attention of the masses. Initially titled 'Double Fine Adventure', it was conceived by studio founder Tim Schafer as a way to revisit a more tradtional style of game, one which might be difficult to fund through private investors. Several months and millions of dollars later, Schafer released Broken Age: Act 1 on Steam. In it, you jump between two seperate narratives: one sci-fi scenario about a young boy trapped on a ship, and another following a girl who is about to be sacrificed to a monster to save her village. Today, as was initially promised in the Kickstarter campaign, Broken Age finally arrived on iPad. It's available now for…