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Home » Latest Features

Dungelot 2 | Hands-On

Feature By Peter Willington, 7 months, 2 weeks ago
Dungelot 2 | Hands-On

The original Dungelot was a bit of a cult hit last year, and now the series is back with a new look and even more dungeons filled with casual rogue-like action. Having delved a little into the murky depths of the original game, I'm returning to the darkness to shine some light on this new outing. What's been changed? What's stayed the same? And what was Konami doing with the hearts in Castlevania? All will be revealed on my hands-on adventure, so click the play button on the video below to join me on my quest.…


Only One | Hands-On

Feature By Peter Willington, 7 months, 2 weeks ago
Only One | Hands-On

If you've ever watched Highlander then you'll know that there can be only one - one person with all the power, and all the glory. That's what Only One is all about too, except it's not a cheesy film featuring Christopher Lambert and Sean Connery. Instead, it's a pixel-art arena brawler for your iOS device. So, what do we make of this retro-tinged, blood-thirsty battler? Find out by clicking the play button on that video down there.…


Touchgrind Skate 2 - The Docks | Hands-On

Feature By Peter Willington, 7 months, 2 weeks ago
Touchgrind Skate 2 - The Docks | Hands-On

If you've absolutely wrung Touchgrind Skate 2 dry of content - finished all the competitions, beaten all of your friends in multiplayer, and completed every objective - but are still looking for something new, then I've got some very good news for you. Touchgrind Skate 2 has just been updated with a fresh skate park called The Docks. Being a bit of a deck head myself, I jumped at the chance to re-download the game and get stuck in with this brand new area. Take a look below then for a quick tour around The Docks and all the new tricking opportunities held there.…


Final Fantasy VI | Hands-On

Feature By Peter Willington, 7 months, 3 weeks ago
Final Fantasy VI | Hands-On

Square Enix continues its great tradition of rifling through its extensive catalogue of older titles, and seeing how much it can get away with charging for them. Their latest re-release is an iOS port of Final Fantasy VI. Seen by many as the pinnacle of 16-bit JRPGs, and held by many to be the best entry in the oeuvre, this touchscreen port of the genre favourite has many gamers excited - and concerned. Is the game still a classic? Is it worth your time and money? What's happened to those Super Nintendo visuals? And can you still perform wrestling moves on locomotives? All these questions and more are answered in our hands-on video.…


Flappy Bird Addiction: A Survivor's Story

Feature By James Gilmour, 7 months, 3 weeks ago
Flappy Bird Addiction: A Survivor's Story

When Flappy Bird creator Dong Nguyen was asked why he pulled his viral hit Flappy Bird from the App Store, he didn't give the answer we were all expecting. Rather than cite the stream of hateful Twitter comments or concern over cloning allegations, the Vietnamese developer gave a simple reason: addiction. "[Flappy Bird] happened to become an addictive product," Nguyen explained in an interview with Forbes. "I think it has become a problem. To solve that problem, it's best to take down Flappy Bird." Though some have questioned the sincerity of this explanation, we have uncovered evidence that Flappy Bird addiction is not only real, but is destroying lives. The video above tells the stor…


Supernauts | Hands-On

Feature By Peter Willington, 7 months, 3 weeks ago
Supernauts | Hands-On

Some things just don't work very well when they're combined. Electricity and water. Blackcurrant cordial and milk. Paul and Barry Chuckle. These are things that, though fine by themselves, cause pain, indigestion, and comic mischief when put together. So, could anything good come from combining the much-loved hardcore builder Minecraft, with super casual wait-em-up FarmVille, in a free-to-play mid-core game from Finnish startup Grand Cru? If our time with Supernauts is anything to go by, the answer is 'yes.' Here's why:…


Dungeon Keeper: What did you expect?

Feature By James Gilmour, 7 months, 3 weeks ago
Dungeon Keeper: What did you expect?

There has been a lot written about the mobile version of Dungeon Keeper over the past week. There have been tantrums. There have been tears. There have been 1-star reviews. There has even been a scandal relating to the app's rating system which calls the business practises of EA and Mythic Entertainment into question. The thing is, it was always going to be this way. Dungeon Keeper 2014 was never going to be the game you wanted. Why? Let me explain:…


RoboCop | Hands-On

Feature By James Gilmour, 8 months, 3 weeks ago
RoboCop | Hands-On

So there was this great movie from the '80s called Robotic Policeman Man. It was all about this policeman who lost some of his man bits in a harrowing paperwork accident, and had to be fused with the office photocopier at a molecular genetic level so that he could carry on with his filing. As with all moderately successful films from the '80s, Robotic Policeman Man has fallen victim to Hollywood's first Prime Directive: Ignore all new and potentially interesting ideas in favour of rehashing old ones. They've decided to call the new film RoboCop, and have inserted a load of guns and Samuel L Jackson. Presumably, there will be a post credit scene in which Jackson will recruit RoboCop into th…


Joe Danger Infinity | Hands-On

Feature By James Gilmour, 8 months, 3 weeks ago
Joe Danger Infinity | Hands-On

The iOS version of Joe Danger is a cracking little stunt racer, and a prime example of how to successfully adapt a console game for a touchscreen device. Joe Danger Infinity, which is due to hit US and UK App Stores tonight, keeps its predecessor's acclaimed controls and physics intact, but shrinks Joe down to miniature proportions. Now roughly the size of a salt shaker, Joe has to perform his extensive array of jumps and stunts on the top of kitchen surfaces and pool tables. He has 96 new races to tackle, and 15 vehicles to collect, including a firework and a specially modified duck. Hello Games is also teasing "infinite gameplay," though we haven't yet encountered an endless mode during…


Archangel | Hands-On

Feature By James Gilmour, 8 months, 3 weeks ago
Archangel | Hands-On

Though better known for creating the Unity engine, the company behind the game development tool is about to publish its very first game on the App Store. Titled Archangel, the game is to be released under the Unity Games banner at midnight tonight. It has been created by first time developer Black Tower, and is set to bring a healthy dose to tap-based dungeon-crawling action to your touchscreen. Taking control of an armoured angel, you have to battle your way through a series of isometric environments. You'll launch fireballs, perform gesture-powered special attacks, and level-up your divine warrior in true RPG fashion. At least, that what I'm told will happen. The first four levels (the…


Republique | Hands-on

Feature By James Gilmour, 8 months, 3 weeks ago
Republique | Hands-on

The future is a terrifying place. At least, that's the assessment I've made based on every science fiction novel and Hollywood movie ever written. Whether it's murderous robots, overpopulation and drizzle, or a full-blown nuclear holocaust, it seems that those Orange adverts were fibbing about what lies ahead for the human species. The future isn't bright - it's darker than a black hole's broom closet. Republique's vision of the future comes from the Orwellian school of paranoia, constant surveillance, and Big Brother. The game is a stealth-based strategy adventure which sees you liberating a young woman called Hope from the clutches of a totalitarian regime plucked straight from the pages…


simian.interface | Hands-On

Feature By James Gilmour, 8 months, 4 weeks ago
simian.interface | Hands-On

Tilt-based puzzler simian.interface is a game with blocks and no tutorial.  While that sentence might not sound like a shining recommendation, I consider both of these things to be a plus when it comes to games. You see, when a developer can eschew a hold-up-to-look-up text tutorial in favour allowing players to learn through exploration, it's generally a sign that somebody on the team has their head screwed on right. Also, blocks are cool. Obviously.  I went hands-on with simian.interface earlier today. You can't see me doing any actual tilting in the video below, so just picture a bald guy handing upside-down from a bannister waving an iPhone around like he's trying to swat a…


Duke Nukem: Manhattan Project | Hands-On

Feature By James Gilmour, 9 months ago
Duke Nukem: Manhattan Project | Hands-On

It seems that no matter how misogynistic or crass they may appear to modern eyes and ears, you just can't keep an old pop culture icon down.  Following the unqualified disaster that was Duke Nukem Forever, we haven't heard much from the blonde haired, quip-spouting lady repellent. The most recent Duke-related activity took place on Xbox Live, where he appeared in a 2.5D retooling of 2002's PC-based side-scroller Duke Nukem: Manhattan Project. As it happens, we have just learned that Spawn Studios has ported this interactive exercise in nostalgia to iOS. It's due to hit the App Store next week, and will cost £1.49 / $1.99. I went hands-on with Duke Nukem: Manhattan Project earli…


Sonic & All-Stars Racing Transformed | Hands-on

Feature By James Gilmour, 9 months ago
Sonic & All-Stars Racing Transformed | Hands-on

Before Sonic & Sega All-Stars Racing arrived on iOS back in 2011, the App Store had been lacking a decent mobile kart racer. However, with its intuitive controls and broad cast of characters plucked from Sega vast library of games, this light-hearted racer did a fantastic job of filling the App Store's Mario Kart-shaped void. Today see the release of Sonic & All-Stars Racing Transformed, the shape-shifting sequel to the abovementioned iOS and console hit. The star-studded character roster of the previous game returns, including Sega celebrities like Sonic's fox pal Tails, Ulala from Space Channel 5, and Ryo from Shenmue. While the faces may be familiar, the karts themselves have un…


Ridge Racer Slipstream Hands-On

Feature By James Gilmour, 9 months, 2 weeks ago
Ridge Racer Slipstream Hands-On

Though developer Namco Bandai decided not to release its customary Ridge Racer title to accompany the launch of the PlayStation 4, that doesn't mean the team has been dozing off behind the wheel. You see, Ridge Racer Slipstream, a premium mobile instalment of the drift-based racing series, has just appeared on the App Store. Despite the fact it's only been out for around 24 hours, there have already been negative rumblings about the game's potentially restrictive in-app purchase system.  You'll have to wait for the AppSpy review to get our considered take on Ridge Race Slipstream's driving and IAP shenanigans. However, if you want to see what the game looking like in motion, you ca…