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Home » Latest News

Unique fantasy RPG Six Ages releases on June 28th for iOS

News By Christian Valentin, 1 month ago
Unique fantasy RPG Six Ages releases on June 28th for iOS

First teased back in March, developer A Sharp has revealed that their ambitious RPG Six Ages is releasing quite soon, heading to the App Store later this month. Six Ages is the long awaited successor to King of Dragon Pass, set in the same fantasy but following a different tribe (this one being a horse-riding Mongol-esque culture), offering a number of refinements and improvements, and a plethora of new text to read and myths to delve into. Dragon Pass players look like they'll feel right at home with Six Ages' panel of advisors giving you guidance on matters from farming to warfare or the delicate balance of resource management, tribal expansion, and reacting to the myriad events that ca…

The Elder Scrolls: Blades brings first-person RPG action to mobile this September

News By Christian Valentin, 1 month ago
The Elder Scrolls: Blades brings first-person RPG action to mobile this September

First person RPGs such as The Quest and Ravensword have all attempted to bring the expansive adventures of titles like Elder Scrolls to mobile, but now Bethesda's famed franchise is headed to iOS in its familar form designed to best suit touchscreen, through the upcoming Elder Scrolls: Blades. A member of the Blades order, you retuen home to find the place in ruins. With simple touch controls, your warrior ventures out into the open environments and dungeons, gathering loot, earning new skills, and gaining the resources to rebuild your destroyed home town. With money and resourced earned, you can expande and customize your town, or test your skills in the Arena through one-versus-one…

Only When Howling offers a personal narrative through interactive art piece

News By Christian Valentin, 1 month, 1 week ago
Only When Howling offers a personal narrative through interactive art piece

Mobile is no stranger to experience art piece games, from Plug & Play to the recent G30. Only While Howling's vibrant art style and causal design promises a personal and human narrative. Only While Howling revolves around three characters, delving into their pysche through colorful interactive vignettes that explore each person's connections, values, struggles and sacrifices. Gameplay-wise, it's very much a causal experience designed to propel the story forward, taps and drags that cause the environments of its various illustrations to react. From psychedelic panels to scenes of domestic life, Only While Howling explores a vast gamut of imagery and themes, all told through animat…

Nitrome's latest release In The Dog House is a tile-sliding canine puzzler

News By Christian Valentin, 1 month, 1 week ago
Nitrome's latest release In The Dog House is a tile-sliding canine puzzler

Nitrome has a long history of colorful pixel art aesthetic and simple-to-play but cleverly-designed puzzle games, and In The Dog House is a fun addition to that roster. This new tile-sliding puzzler injects a touch of spatial manipulation into the familiar formula. When you're away, your canine pets are apparently manuvering through room-flipping puzzles; In The Dog House lets you move rooms around house interiors, reordering them to create paths to the exit. While these challenges start out as simply creating hallways or stairs upward, In The Dog introduces more mechanics, from cats you need to avoid to tiles you can rotate to create new paths.  As you solve the game's 50-plus puzz…

Make Squares offers a clever twist on classic Tetris, available on iOS and Android

News By Christian Valentin, 1 month, 1 week ago
Make Squares offers a clever twist on classic Tetris, available on iOS and Android

You know how to play Tetris: tetromino pieces falling from above, fitting them together to make rows, and so on. Make Squares takes those familiar pieces and delivers a unique variant that turns your understanding of the pieces and their relationship on its head. As you've probably guessed from the title, Make Squares tasks you with combining pieces into squares, and manipulating your growing central structure to catch falling tetrominoes. Most importantly, instead of rotating pieces, you rotate the larger structure, forcing you to consider orientation and how future pieces will dovetail with different sides. This change turns the familiar feeling of Tetris into a new spatial ch…

Sandbox racer Off The Road receives a gameplay trailer ahead of its July release

News By Christian Valentin, 1 month, 1 week ago
Sandbox racer Off The Road receives a gameplay trailer ahead of its July release

The upcoming Off The Road looks to capture the big jumps and hill climbing of arcade offroad racing with a sandbox approach that lets you freely switch between various vehicles, in this unique racer game launching next month on iOS and Android. From speedboat to jeep to big rig to helicopter, Off The Road teases a number of different vehicles to control across its open maps, Moving between vehicles in first person, you can choose them at your leisure, simply racing freely over hills or testing your skills in challenges. Coins to collect and tricky missions like cargo hauls or narrow speedways snaking through mountaintops supplement Off The Road's sandbox design.  Off The Road will b…

Paperbark promises an illustrated adventure following a sleepy wombat when it releases on June 21st

News By Christian Valentin, 1 month, 1 week ago
Paperbark promises an illustrated adventure following a sleepy wombat when it releases on June 21st

iOS has been home to more than a few relaxing, unorthodox adventure games, like the follktales of Burly Men At Sea and the text-based design of Pry. Paperbark looks to follow in those footsteps with charming story of a wombat in Australia. Guiding the stumbling gait of a cute wombat, Paperbark tasks you with exploring the underbrush and wilderness of Australia. Described as a "short story", this adventure presents its environments in an detailed watercolor aesthetic inspired by iconic landscape paintings, as you travel to new locations through the hazy summer heat.  Complementing the natural journey is an interactive library detailing the Australian Bush, teaching players about the…

World of Demons' gameplay trailer showcases stylish swordplay and painted monsters

News By Christian Valentin, 1 month, 2 weeks ago
World of Demons' gameplay trailer showcases stylish swordplay and painted monsters

Platinum Games revealed World of Demons last month, but this new trailer gives us a better idea of its touch-based gameplay and showes off its vibrant aesthetic more clearly. Perhaps most interestingly was the glimpse of the larger marco game of collecting minions in your "deck", to enhance and unleash in battle. Each minion brings their own style to combat; once you're on the open battlefields, players must wield magic attacks like rings of flame and slicing wind alongside special attacks that can hit multiple foes or strike for fierce damage.  Fourteen minutes video of gameplay with developmer commentary is also available online (courtesy of IGN), providing a longer look at the ev…

Battle otherworldly beasts in atmospheric action-platformer Feist

News By Christian Valentin, 1 month, 2 weeks ago
Battle otherworldly beasts in atmospheric action-platformer Feist

Feist probably might remind you of Limbo at a glance, with its shadowed aesthetic and woodland environments, but that's where the similarities end. Rather than puzzles, Feist is all about intense brawls with relentless creatures. You're a small fuzzy being, captured by a larger species but able to escape into the hostile wilderness. At every turn, new threats lurk - vicious stinging insects, towering mole-like beasts, swarming spiders - and the only things between you and death are your agility and quick reflexes. As you leap around charging monsters, branches and pine cones become your desperately improvised weapons, giving you just enough breathing room to outmanuever and decide your ne…

Hexologic offers a colorful new variant of Sudoku-style puzzles

News By Christian Valentin, 1 month, 2 weeks ago
Hexologic offers a colorful new variant of Sudoku-style puzzles

Logical deductions are what you need to solve Hexologic's number-based puzzles. In its increasingly tricky challenges, you must fill in its hexagonal grids with the right numbers in the right places, a task harder than it sounds. Each stage in Hexologic is crafted from connected hexagons, with numbers at the ends of rows; you need to place dots within those hexagons so they add up to the numbers. The headscratching comes from the fact that dots can interact along multiple diagonals, so figuring how where to place the correct number of dots without messing up sums horizontally or vertically can become a test of planning steps ahead. Hexologic gradually introduces new mechanics through…

Dodge stellar obstacles in the upcoming arcade game Super Starfish

News By Christian Valentin, 1 month, 2 weeks ago
Dodge stellar obstacles in the upcoming arcade game Super Starfish

Space offers a gorgeous and dangerous gauntlet in Super Starfish, an arcade evasion game in development for iOS and Android. Controlling an agile cosmic fish, you must swim through the galaxy, dodging planets and other hazards along the way. The recently releases teaser trailer showcases a number of different obstacles you'll need to evade during Super Starfish's gameplay, from shifting planets to raining crystals. Later stages will feature more aggressive dangers, such as intermittent laser blasts that force you frantically weave around the incoming beams. Overcoming this reflex-testing challenges will reward you with various collectables, to unlock other celestial creatures to control…

One Deck Dungeon brings the dungeon-crawling card game to iPad and Android

News By Christian Valentin, 1 month, 3 weeks ago
One Deck Dungeon brings the dungeon-crawling card game to iPad and Android

Distilling the dice rolls and skills of tabletop RPG to its mechanical essentials, One Deck Dungeon is a new RPG, with board game elements, now available on iOS and Android. A digital version of the Kickstarted card game, One Deck Dungeon drops your hero - choosen from several classes - into a gauntlet of monsters and traps, with only your dice, skills, and items to survive. Choosing from four corridors per flor, where an armored skeleton or deadly spike pit might lurk, you use the values of your rolled dice to activate special perks against incoming danger. Each stat offers a corresponding colored dice, so the warrior might receive five dice to place in strength-paced abilities while an…

Terry Cavanagh's next game is the dice-based tactical roguelike Dicey Dungeon

News By Christian Valentin, 1 month, 3 weeks ago
Terry Cavanagh's next game is the dice-based tactical roguelike Dicey Dungeon

If you're familiar with the name Terry Cavanagh, you probably know his games: the frantic arcade evasion of Super Hexagon, and the gravity-bending hard-as-nails platforming of VVVVVV. His next game, Dicey Dungeon, is leaving the reflex-testing action and precision platforming behind in favor of dice-centric turn-based roguelike. Choosing from a number of classes (currently three out of a planned six) like Warrior and Inventor, you move through each map, level-by-level, fighting enemies and gathering loot from chests. Each battle is a turn-based affair reminscent of the card battles of card-RPG hybrids, except with dice instead of hands. From your backpack, you equip up to six weapons and pi…

Kids is the artful new project teased by Double Fine and developer Playables

News By Christian Valentin, 1 month, 3 weeks ago
Kids is the artful new project teased by Double Fine and developer Playables

If the name Playables doesn't ring a bell, you might recognize some of the work of its members, mainly Plug & Play and the co-operative puzzler Drei. Much like those other themed projects and puzzlers, the recently-revealed Kids is an interactive piece of art, aiming to explore the psychology of crowds. Like the aforementioned Plug & Play, Kids will be a short experimental interactive project, using its stark aesthetic and design to delve into themes over twenty to thirty minutes. Not much has been revealed about how the mechanics will work to serve that purpose, but the game's premise describes its structure as moving "with and against crowds until everyone is gone." The cro…

Pocket-Run Pool is an upcoming arcade pool game from Zach Gage, releasing this Thursday

News By Christian Valentin, 1 month, 3 weeks ago
Pocket-Run Pool is an upcoming arcade pool game from Zach Gage, releasing this Thursday

With Really Bad Chess and Flipflop Solitaire, Zach Gage took a familiar game and created something addicting and unique with a simple variation on the formula. That approach continues when Pocket-Run Pool releases later this week, adding an high-scoring arcade touch to pool. In Pocket-Run Pool, each pocketed ball causes the score multiplier of the holes to shift around the table, while misses and scratches cost you a life; these rules promise a precise physics-based puzzler where every sink must be carefully planned and precisely placed. Unlike many other pool games, Pocket-Run Pool is designed with single player in mind, with a focus on encouraging skillfully angled shots to earn th…