Considering it’s one of the more prominent genres on mobile, you might think you know all about the match-3. But for every common approach to the genre, there might be an interesting twist, from the RPG hybrids like Puzzle Quest to the directional strategy of Swapperoo. Six Match is an equally interesting tale on the genre, hiding myriad mechanics beneath its simple and colorful veneer.
Six Match is the new game from Aaron Steed, developer of the puzzle roguelike Ending (iOS, Android), and like that game, Six Match is all about economy of movement. That title is both name and mechanic: you have six turns to make successful matches, six turns to maneuver your white tile into position and alter the grid, only ever six turns till game over.
As much as Six Match is about matching and careful movement and planning ahead, it’s also about discovery. Nothing is ever explained to you; whether it’s coins, bombs, diamonds, or any other of its mechanics, you learn Six Match’s different icons and dangers and how to best handle them through experimentation.