Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.

Alto’s Odyssey brings desert boarding to the App Store next week

By , on February 12, 2018
Last modified 10 months ago

Subscribe to AppSpy on

 The autorunner has been one of the prolific genres on mobile, seeing all manner of 3D and side-scrolling variants. But Alto’s Adventure was perhaps one of the most unique, with its gorgeous wintry visuals and the trick-chaining flow of its gameplay. Now Alto’s Odyssey is headed to iOS on the 22nd, swapping the snowy vistas for dunes, sandstorms, and desert cliffs. 

At its core, Alto’s Odyssey promises the same smooth and familiar boarding action of its predecesso, challenging you to time backflips for speed boosts and grinding on cables and rails to collect elusive coins. However, this time, you’re boarding through the dunes, canyons, and temples of a mysterious desert; your signature flip and slides have been expanded with wallrides along cliff faces and arcing bounces atop hot air balloons, opening up new types of routes and challenges not possible in Adventure.

Along with the dozens of objectives to complete, Odyssey will feature other characters to unlock besides Alto, each equipped with their own skills and abilities to master. You’ll be to master all of them, and the various desert landscapes of Alto’s Odyssey when it releases on iPad, iPhone, and Apple TV next Thursday. You can currently preorder the game for $4.99 on the App Store.