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Friday Wrap-Up June 17 2011

By , on June 17, 2011

What's this? A new segment? Darn tootin'! I had a lot of fun with this one and it's only set to get better ;)

In the ongoing quest to add to even more videos to your Inbox, AppSpy is proud to introduce this new segment - our weekly news wrap-up. What can you expect? Well, other than dropping a highlight on some of the significant news of the week I'll also be naming our game of the week and in the future we might be organizing competitions through this mini-vodcast. For those concerned about the re-use of the 'top list' footage, new overlays and intros are in the pipeline, but for now... courage.

First up! It's no surprise that a great game can be made even better when a developer is able to take the time to continue to support it after its release. Bumpy Road by Simogo was already a fantastically enjoyable title, but a recent update has taken things even further by adding new tracks and additional modes to add a little more value for your dollar.

Bullet-hell lovers beware, CAVE has announced the upcoming release of Deathsmiles for the iOS. The gothic-themed side-scroller from 2007 has already passed its way through the Xbox 360 and now iDevice users get to experience the intense madness of this shooter title. New features for this release include another character, along with a new story (following on from the original campaign) complete with RPG elements. I'm a sucker for shooters and anything that sounds and looks like Symphony of the Night, so I guess I'll be set once this puppy launches. A release date is yet to be announced.

In a talk with Computer and Video Games, Bioshock creator Ken Levine let slip that the iPhone might be his next port-of-call for developing a game, saying, 'Some mornings I wake up and go, "I'm going to make a turn-based iPhone game, and do it in three months". To be fair, this is hardly a promise and I'm sure just about every developer has mused about taking some time out to plonk a game on to the App Store - then again, it's possible we may have already seen where this will end up. Anyone else disappointed we didn't get Bejewelled in Bioshock 2?

Lastly, don't forget to take advantage of the sales for Father's Day. Gameloft and EA have both gone a bit crazy and games like Ganstar: Miami Vindication, Spider-Man: Total Mayhem, Real Football 2011, FIFA 11, Need for Speed Hot Pursuit, RISK and Fight Night Champion are all going for dirt cheap. Check out their catalogs on the App Store and bulk up on your catalog of time-wasters.

Now, seeing as the Wrap-up is a new feature, instead of one game of the week I'm going to hand out two - if you're an impulse buyer, you may want to hide your wallet. For this week my stamp of approval definitely has to go towards Rocket Bunnies - it simply oozes with humor and manic charm and if we can expect more Android titles like this for the App Store, I say 'bring it on'. Speaking of ooze, last week's thumbs up goes to Feed Me Oil; mastering the creation of complex machines to feed terrain-defining monsters has never been more fun.

And that's the wrap-up for 17th of June, 2011. As always I'll be working to kick things up a notch so look out for next week's installment of this new segment. You can subscribe to us via Twitter, Facebook and RSS - and seeing as it's a Follow Friday, don't forget to spread the love! 


Comments

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FalloutNewVegas 3 years, 3 months ago

I don't really think bioshock on iphone wouldn't work. I can't imagine it to be anything else but a stripped down version and if it wasn't a completely new bioshock game (not just an ipod port) then there wouldn't be much reason for fans to buy it as they could just play it on ther Xbox 360/PS3.

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talugo 3 years, 3 months ago

You might think that, but look at Dead Space. It was great on the consoles, but the twist on the controls and the great graphics kept it great on iOS. Great Job AppSpy team, I'm digging the new feature.

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GiHubb 3 years, 3 months ago

I think it's worth to mention that the excellent Storm in a Teacup got a pretty large update with 10 new levels that introduce new mechanics as well as challenge leveles.