Ideal Bureaucracy Created Papa Penguin In 48 Hours!
In the last two hours, I’ve checked my email, written a weekly round-up, and scoured news outlets for updates on Lionel Messi’s wellbeing.
I know, I know: some of you will probably be thinking, “wow, what a productive young man that Richard Brown truly is!” Others may not be.
One such group of fellows in the latter camp is Ideal Bureaucracy, a Russian game development studio who recently concocted an iOS game from scratch in 120 minutes flat.
The cute, casual arcader Papa Penguin was the fruit of their incredibly intensive labour, and after five further days of bug testing and polishing, this Antarctic-based adventure was shipped off to Apple HQ. (Check Papa Penguin out here.)
Ideal Bureaucracy’s Technical Director Anton Grigoryev explained the method behind his company’s mobile madness:
I once happened to see an article on Habrahabr, a major Russian collaborative blog, about an event that promised to help create a game within 2 days.
They offered to register for participation, find a team for yourself, recall all your unsold ideas, take a retreat for two days and make a game. I liked the idea and thought that it would be interesting to try it out inside our team.
Hmmm, I wonder what I’ll accomplish between 2pm and 4pm...?? Yeh, a nap DOES sound good.