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Depth in Simplicity: The Making of Jetpack Joyride

By Dave Flodine, on August 1, 2012

Ok, for those of you who are interested in game design, for those of you who love Jetpack Joyride, or for those of you who have an hour to kill and find the idea of a post mortem discussion on a released game interesting, stop what you're doing right now and click this link.

Luke Muscat of Halfbrick Studios talks us through the game's inception to completion all courtesy of the GDC Vault, placing this recording up in their free section. It's an interesting and informative watch if nothing else. Now if you'll excuse me, i shall continue watching this myself.


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