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No IAPs in XCOM for iOS

By Harry Slater, on April 9, 2013
Last modified 1 year ago

A week or so ago we told you about the upcoming release of XCOM: Enemy Unknown for iPad. Well, some more details have come out about the game, including the developer's stance on adding IAPs to the game. It's fair to say, a lot of you are going to be breathing a sigh of relief.

In an interview with IGN, co-creatore Jake Solomon was pretty emphatic in rubbishing the idea of an Xcom game funded by micro transactions. "Oh God, please... no. I'm not sure I would be able to sleep at night. My food would taste like ashes in my mouth."

“We're going to be offering XCOM at a premium, up-front, fair price. We're excited to be in this position and excited to see how people respond. We've proven [big console-quality experiences] can be recreated on mobile. Now we just have to see how the market responds... If it works, I'll love it. As a gamer. I love games like FTL, Mark of the Ninja, SimCity... I would play the shit out of them on mobile. I want to see that happen.”

We want to see that happen too, and hopefully XCOM can prove that there's a market out there for a premium priced, console quality experience on the App Store.


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