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The Question

By , on September 8, 2013
Last modified 5 years, 2 months ago

Hello there loyal Appspy readers! It’s another Monday and it is of course time for another question.

This week’s questions struck me as I was playing a game for review last week. The game had stars to collect during its levels, like so many puzzle games and time wasters on the App store do. It made me think of how I approach the stars in these games, and thought I’d ask you the same. I’m talking about games like Cut the Rope where the stars are actually on the stage themselves (although games like Angry Birds where the stars are tied to a score count as well).

How do games with bonus stars influence your gameplay?

Do you try and grab them all, perfecting each level before you move on? Do you ignore them entirely? Do you plan on coming back to collect them after you’ve completed every level? Do you approach it any other way?

Seeing that almost every second game contains this mechanic, I wonder about the plan of attack. I look forward to your responses, and I’ll let you know what I think on Friday. Enjoy the rest of your week, and happy gaming!


Insomnia_Gamer 5 years, 2 months ago

I will replay a level if I get less than three stars, but if I become too frustrated/bored/annoyed/stumped on a level, then I'll return later. I NEVER use powerups/cheats. That ruins the challenge for me.

DarkScience 5 years, 2 months ago

Personally for me I'm not too fussed about getting all the stars for each level, for me it's more about unlocking the next level and seeing what challenge it holds. I will always try and get 3 stars ( angry birds Star Wars as the example) If I do, bonus! If not - not bothered!

Most I the games I play are more in depth and don't really go for the hole str thing anyway!

DarkScience 5 years, 2 months ago

Sorry for the typos, on holiday with bottles of fiz, poolside!!! Hence no comment to the last question!

TheAspieFox 5 years, 2 months ago

I can't really say anything that Jastootie and Taekon haven't said already; their views an style is the same as mine. So, yeah... what they said. xD

Jastootie 5 years, 2 months ago

I'm not a big fan of leveled puzzler games like Angry Birds and Cut the Rope (shoot me, I don't care), but I enjoy them once and a while. Having played hundreds of iOS games over the years, the 3-star rating mechanic was inevitable in a few. I must say, growing up I always thought of myself as a completionist when it came to games, but I just don't seem to care enough about getting all 3 stars in most games. I feel like most games just tack it on as a rating system because it's conventional. But with so many games out there, and because most games with the 3 stars are intended to be bite-sized, they lack the depth for me to actually care about what I'm doing. The hook is playing for short-bursts. There are of course those rare games that make me care about getting 3/3, because they offer some incentive that makes me care about it (like unlockables, story advancement, even achievements SOMETIMES do it for me, especially if they unlock something). Game developers need to stop tacking on elements just because they're common place now, they need to find a way to make us care about their game. There's too many iOS titles out there that are begging for our attention. It's no longer good enough to be good enough. They're shallow features that might add some polish, but give us meat.

WavingPeople 5 years, 2 months ago

I'm somewhat of a completionist so when there are stars, I simply HAVE to collect them all. Achievements, hidden areas, easter eggs - it's a bit of a pain, really. At times it means trying and thinking differently until I got the perfect solution for a puzzle, other times it means executing the same thing over and over again because I've been unlucky in my attempts.

This has caused me to shy away from Angry Birds, just because sometimes it depends heavily on your luck to get high enough scores. I often don't move onto the next level until I get 100% completion for my current one. When I do move on without perfecting a mission, it feels like I'm not doing a good enough job and leaving things unfinished or there are more contents that I haven't discovered yet. Since I buy the games with my own money, it feels like I'm losing some of it by not experience the game fully.

It's really satisfying and somewhat rewarding, despite how silly it sounds, to have every objective completed. At the same time, it hinders my enjoyment of the games as I get too focused and attached to the star-achieving goal that it becomes nothing more than a chore. It's become somewhat of a problem, to be honest. I'm trying to achieve less and enjoy more.