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Super Hexagon - EncyclAPPedia

Feature By Peter Willington, 9 years, 8 months ago
Super Hexagon - EncyclAPPedia

In today's EncyclAPPedia, we get incredibly frustrated that we can't last longer than 60 seconds in Terry Cavanagh's Super Hexagon. EncyclAPPpediaɛnˌsʌɪklə(ʊ)ˈpiːdɪənounA video or set of videos giving information on many mobile games or on many aspects of one game and typically arranged entirely at random.…

Hands-on with Armello, the beautiful boardgame which conquered my heart

Feature By James Gilmour, 9 years, 8 months ago
Hands-on with Armello, the beautiful boardgame which conquered my heart

Armello has been generating a bit of buzz within the PC community recently. Something of a genre hybrid, it combines elements from tactical RPGs, strategy games and CCGs, and wraps them in a big boardgame-shaped package. Yesterday, we learned that the dev team behind this colourful and charming project is also hard at work on an iPad version of the game. Naturally we were curious, and managed to get our hands on a very early build of the iOS version.  And, after spending around 30 minutes with Armello, I can safely say that the game has worked its way into my top 10 most anticipated games for 2015. It's beautiful and beguiling, and though the systems are diverse, it doesn't overwhel…

Hands-on with Fifa 15: Ultimate Team, EA's latest mobile football sim

Feature By James Gilmour, 9 years, 8 months ago
Hands-on with Fifa 15: Ultimate Team, EA's latest mobile football sim

While I've seen some surprising things at this year's Gamescom, there are a few constants which provide comfort amidst the madness. The Fifa franchise is one of these constants, the latest iteration of which takes the form of Fifa 15: Ultimate Team, and is due to arrive on iOS in the very near future. Taking onboard the negative feedback Fifa 14 received regarding its gesture controls,  the team has opted to return to a button-based control scheme this year. There's now a dedicated throughball button, and the ability to active close ball control by double-tapping the floating joystick. The other big change is the franchise's new focus on Ultimate Team mode, which proved the mo…

Hands-on with Rules!, where following commands is all sorts of stressful fun

Feature By Peter Willington, 9 years, 8 months ago
Hands-on with Rules!, where following commands is all sorts of stressful fun

The rules of Rules! are very simple: you simply follow the rules. That might be to only tap green cards, or tap cards in descending order, or only animal cards. Whatever the rules, if you follow them then you remove cards from play, can keep playing, and are then given more rules to follow. If you don't, you run out of time and it's game over. Sounds boring, but it's actually lots of fun. Here's video proof.…

Goat Simulator set to charge onto iPhone and iPad later this year

News By James Gilmour, 9 years, 8 months ago
Goat Simulator set to charge onto iPhone and iPad later this year

Bonkers sandbox destruction game Goat Simulator is set to charge onto iPhone and iPad sometime later this year. Having already wormed its way into the hearts of millions of PC gamers via a series of viral videos, Coffee Stains studio's surprise novelty hit is making the transition to mobile. Though it's still early days - the video above showcases the roughness of the current interface - the current build already lets you charge about the streets, ram pedestrians, and attach yourself to passing vehicles using only your tongue. Pocket Gamer's Mark Brown and I went hands-on with the game in a darkened Gamescom corridor. You can see the result in the video above.  …

Hands-on with Dante's Fall, the auto-faller with the hellish difficulty curve

Feature By Peter Willington, 9 years, 8 months ago
Hands-on with Dante's Fall, the auto-faller with the hellish difficulty curve

In Dante's Fall you fall continually and at very high speed, until you come into contact with something. At which point it's game over, you check to see if you beat your high score, and then try again. The controls are thankfully simple: just tap either side of the screen to move left or right. It's a hard game, and while that's totally fine with me, it feels like it's too hard too quickly, giving you no time to learn the subtleties of its play. I explain in the video below that I believe those that thought Super Hexagon was kid's stuff will lap this up, but for everyone else, from what I've played so far, Dante's Fall is an exercise in punishment and frustration.…

Kroll - EncyclAPPedia

Feature By Peter Willington, 9 years, 8 months ago
Kroll - EncyclAPPedia

We take a closer look at early iOS beat-em-up Kroll in today's entry of the EncyclAPPedia, seeing whether time has been kind to its "cinematic" visuals. EncyclAPPpediaɛnˌsʌɪklə(ʊ)ˈpiːdɪənounA video or set of videos giving information on many mobile games or on many aspects of one game and typically arranged entirely at random.…

Hands-on with One Tap RPG, the roguelike crossed with Pachinko

Feature By Peter Willington, 9 years, 8 months ago
Hands-on with One Tap RPG, the roguelike crossed with Pachinko

One Tap RPG is a blend of roguelike and Pachinko, two types of game that you rarely see combined. The result is a curiously entertaining, but heavily luck-based affair in which you tap where you want your hero to begin, cross your fingers, and hope that he / she makes it through the dungeon safely whilst racking up as high a score as possible. I was completely taken by One Tap RPG's pixel art aesthetic, but I definitely had my concerns as to how long the gameplay would remain appealing. This one's an interesting one, so take a look at my hands-on below for more info.…

Elysian Shadows promises to be a next-gen 2D RPG

News By Danny Russell, 9 years, 8 months ago
Elysian Shadows promises to be a next-gen 2D RPG

If you're itching for something like the RPGs of 16-bit yore, only with a modern sheen, then by jove you're in luck. Elysian Shadows is an upcoming Kickstarter-backed isometric 2D Action RPG that's managed to nab well over half its required funding in just 10 days. Yes, we have the odd retro-inspired RPG plop on to the App Store every fortnight or so, but this team is aiming to "push the envelope" by fusing 16-bit charm with modern techniques. In Elysian Shadows, you'll be able to lob anything in your inventory at baddies, bask in 3D lighting for 2D sprites, and witness the spectacle of particle physics that I have no idea how to explain. Check out the video below for a glimpse of the ga…

Hands-on with Murl the Squirrel, where you shoot one squirrel out of lots of cannons

Feature By Peter Willington, 9 years, 8 months ago
Hands-on with Murl the Squirrel, where you shoot one squirrel out of lots of cannons

The peeps at Ravenous Games are behind Murl the Squirrel, and they're the lot responsible for the high action platformer League of Evil. But this isn't a game about brutally killing evil scientists. Oh no, it's not as ludicrous as that. Instead, it's about firing a cute squirrel out of floating cannons to climb as far as possible into the sky. Obviously. Murl the Squirrel reminds me a lot of the barrel sections of Donkey Kong Country, and that's a very good thing indeed. Here's my video explaining a bit more about the game.…

Flappy Bird - EncyclAPPedia

Feature By Peter Willington, 9 years, 8 months ago
Flappy Bird - EncyclAPPedia

We return to a mobile gaming classic for today's EncyclAPPedia: the simple, frustrating, addictive, and highly controversial Flappy Bird. EncyclAPPpediaɛnˌsʌɪklə(ʊ)ˈpiːdɪənounA video or set of videos giving information on many mobile games or on many aspects of one game and typically arranged entirely at random.…

The Construct Quarter is now available for Hearthstone: Heroes of Warcraft

News By Peter Willington, 9 years, 8 months ago
The Construct Quarter is now available for Hearthstone: Heroes of Warcraft

Another week, another Hearthstone update, another reason to sink another billion hours into the seemingly unstoppable game of card slinging. This time you're headed into The Construct Quarter to fight a bunch of new beasties. The rewards for this Quarter are pretty sweet, here's what they look like... And just for posterity here are those vital stats; UndertakerWhenever you summon a minion with Deathrattle, gain +1/+1Mana cost: 1Attack: 1Health: 2 Mad ScientistDeathrattle: Put a Secret from your deck into the battlefieldMana cost: 2Attack: 2Health: 2 Zombie ChowDeathrattle: Restore 5 Health to the enemy heroMana cost: 1Attack: 2Health: 3 Wailing SoulBattlecry: Silence your other min…

Hands-on with Space Colors, the asteroid-blasting roguelike with pretty lighting

Feature By Peter Willington, 9 years, 8 months ago
Hands-on with Space Colors, the asteroid-blasting roguelike with pretty lighting

Containing everything you would want from a space-based roguelike - i.e. shooting lasers, death, and experience points - Space Colors is unfortunately a disappointingly hollow experience. At least it certainly is at the beginning of the game. The combat is very simple for a long amount of time, you die often, and the upgrades you need to progress always seem so far out of reach. But Space Colors has its redeeming features as well, including a gorgeous game engine with stylish lighting effects, plus a sardonic (and genuinely funny) sense of humour. Take a look at the game in motion below.…

Chopper - EncyclAPPedia

Feature By Peter Willington, 9 years, 8 months ago
Chopper - EncyclAPPedia

We go way way way back into the vaults today to reminisce about Chopper, one of the very first titles officially released on the iOS App Store, and still an enjoyable tilt-based action game. EncyclAPPpediaɛnˌsʌɪklə(ʊ)ˈpiːdɪənounA video or set of videos giving information on many mobile games or on many aspects of one game and typically arranged entirely at random.…

Hands-on with Solar Max, the float-about-in-space-until-you-die-of-asphyxiation-em-up

Feature By Peter Willington, 9 years, 8 months ago
Hands-on with Solar Max, the float-about-in-space-until-you-die-of-asphyxiation-em-up

I really wanted Solar Max to be fun, because its art style and soundtrack is wonderful: I'm a sucker for pixel art and chiptunes, and this features great examples of both. The core idea of Solar Max is cool too. You float around space, trying to find air tanks, to refill your oxygen levels and continue playing for longer. But the gameplay just isn't there. Items are too small to pick up with any regularity, and there's no radar to see where the next pick up that you should be headed to is located. On top of that, the jet pack you're using is ineffective at turning and guiding your hero in the cold gravity-free environment of space. Here's Solar Max in motion.…