6th Planet Review
- Fresh approach to iOS game narrative; beautiful comic art and story writing.
- Fun, varied Lander-style gameplay.
- Simple controls, yet enough fidelity for complicated maneuvers.
- Lots of content; 50 levels and unlockable modes.
- Slow gameplay + instant deaths = frustration; irritating to lose your progression after long, careful maneuvering for 90% of the level.
6th Planet merges a great storyline with simple gameplay to create a relaxing and enjoyable gaming experience.
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It takes a lot of confidence to revive a classic type of gameplay like 'Lander' with the intent of creating a compelling video game, but Monkube have managed to pull it off, though I suspect the incredible artistic talent backing the project certainly helped. '6th Planet' follows the journey of a space-module confined monkey bound for Saturn as he attempts to avoid dangerous hazards while conserving enough fuel to make it to each subsequent base.
You're only given two controls to maneuver the craft for the monkey, resulting in jets of air that push the module left, right or up if you hold both buttons at the same time. At first, the low gravity of each area combined with the heavy momentum of the spacecraft can make it difficult to maneuver, however the game's emphasis on patience helps the player to quickly learn how to deftly control their craft. Hazards range from simply avoiding collisions with the environment to moving and random factors such as asteroids, lava, steam and even a satellite dish or two.
The variety in the 50 story-mode levels is quite surprising, with stages varying from simple, calm journeys to frantic white-knuckle moments where you'll have to fly in unison with flaming chunks of rock. The payoff for all of your hard work is a chance to advance the intriguing story of Earth dealing with the possibility that Saturn might become a planet capable of sustaining human habitation. If you think the artwork within the game itself is slick, you'll simply gape at the wonderful comic artwork in these pre-chapter cut-scenes.
6th Planet is, quite simply, a gorgeous game to play in every almost every way. While the Lander-inspired gameplay is dated, the relaxed and simplistic style is married perfectly with beautiful artwork and music while providing enough variety to keep you absorbed for hours.
Those who require a bit more action in their games may want to steer clear, but it's an easy game to recommend for everyone else with a few quiet spare moments in their day.
Description*** 'A Rare Enough Treat' - TouchArcade.com ***
*** 4 out of 4 - Must Have - slidetoplay.com ***
*** 5 out of 5 stars on Appspy.com ***
*** 5 out of 5 stars on iFanzine.com ***
*** 5 out of 5 stars on apppicker.com ***
*** 4,5 out of 5 on appsmile.com ***
*** 4 out of 5 on gamepro.com ***
*** 4 out of 5 on 148apps.com ***
*** Bronze Award on pocketgamer.co.uk ***
*** 4,5 out of Five stars at Qwertyhub.com ***
*** highly recommended - appmodo.com ***
IMPORTANT! 6th Planet does NOT run on iPad 1st gen iPhone, iPhone 3GS and iPod 2G!
6th Planet tells the story of a near future, where the planet Saturn suddenly changes into a possible place for humans to live. To find out what is going on, a monkey is sent into space. This is the beginning of a series of events that will determine mankind’s future.
The goal of the game is to guide your space pod to the landing site on the other side of the level. With only two buttons to work with, it is a simple concept that’s easy to pick up, but hard to master. The Story Mode contains 50 levels, divided across 7 worlds. If you succeed in finishing this mode, you unlock the Master levels, which is a collection of very challenging levels for you to try out.
The comic story, in between the levels, consists of a total of 188 screens, which is two comic books worth of images. The story is co-written and drawn by the studio that’s responsible for the Oscar nominated animation films The Triplets of Belleville and The Secret of Kells. Screens are colored by Raymund Lee, famous for his work on Marvel’s Wolverine series.