Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.


DOOM Classic Review

By Andrew Nesvadba, on November 1, 2009


DOOM Classic
Download on the AppStore
Rating

PROS

  • DOOM without compromise.
  • Three alternative control schemes to play with.

CONS

  • Gameplay is seriously dated.

VERDICT

If all you're after is a straight FPS, DOOM will fit the bill better than any other. There's no regenerating health or cover to save you here, just your quick wits and conservative use of your ammo. Definitely a winner for old-school gamers.


  • Full Review
  • App Store Info
  •  

1993. Bill Clinton was sworn into office; Monica Seles was stabbed by a crazy fan; and id Software released Doom, the first-person shooter that defined the 90s in gaming for its controversy, graphical excellence, multiplayer gaming and customization. Gaming has come a long way since those early days, but Doom is a game that will forever be imprinted in the memories of those who grew up in the 90s. Now the classic game is available for the iPhone, but does it hold up or is it just an attempt to cash in on nostalgia?

FPS games automatically suffer as most controls tend to feel cluttered or overly sensitive. DOOM provides three control methods: Single analogue, dual analogue and analogue with steering wheel (yes, a steering wheel). The single stick has a classic feel to the controls, but thanks to the interface being customizable, the dual analogue stick controls are a breeze to use.

The old software 3D engine of the 90s has been replaced with a more modern engine and cleaned up textures. It's still a fairly flat 3D world populated by cardboard thin sprites, but at least some concession to advancing technology has been provided. All the music and sound effects are the familiar originals, which still hold up to this day for their visceral squelches and panic inducing roars.

This is DOOM, unfiltered and as it should be. There may be other more visually stunning FPSs on the iPhone, but for a game designed during the epoch of the World Wide Web it still manages to impress.

Screenshots

Screenshot 1 of 8 Screenshot 2 of 8 Screenshot 3 of 8 Screenshot 4 of 8 Screenshot 5 of 8 Screenshot 6 of 8 Screenshot 7 of 8 Screenshot 8 of 8

Comments