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2012 Zombies vs Aliens Review

By , on March 10, 2010

2012 Zombies vs Aliens
Download on the AppStore
3 out of 5


  • Fast paced, jump in and gun trench gameplay.
  • Very interesting individual character designs.
  • Adaptive AI enemies.


  • Battering-ram strategy.
  • The interface isn't informative.


If you're after a game that tries to mix fast-paced action with some strategy elements then 2012 Zombies vs Aliens is a trench warfare game that might just push you over the edge; for good or for bad.

  • Full Review
  • App Store Info

Zombie plagues created by alien technology is nothing new for sci-fi stories and with a market quickly reaching saturation point for zombie-related products it's a risky theme to pull off. 2012 Zombies vs Aliens (ZvA) by Infinidy Corp pits these monstrous foes against each other in trench-based warfare over the fate of the world.

ZvA takes controls of your units as they relentlessly push against the enemy and puts you in control of managing unit production to counter any obstacles in your way. Units have a defined purpose, but strategy often feels less like "rock/paper/scissors" and more like a managed "steamroll" which is disappointing. Artillery is also available to coordinate bigger pushes against entrenched enemies.

When the gore and explosions are flying about the game can become very busy to look at as the dark palettes of the zombies and aliens blend in with the blood and bland backgrounds. The individual design work is actually quite good, but each unit's purpose isn't clearly indicated in the interface. Collectively this makes the game harder out of sheer confusion, but the campaigns for each faction are like an extended tutorial to become more comfortable with the mayhem.

Zombies vs Aliens is a bitter pill to swallow because it has the potential to be much better. There's tonnes of gameplay in the campaign and skirmish modes, but without more variation it can quickly become all too repetitive. At best this is one for hardcore fans of trench warfare games to enjoy.


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