Warrior Nation-Blade Review
- Tries to break the rigid beat'em-up mold.
- Huge variety of attacks to keep you busy and provide some unique strategies.
- Stiff animations.
- Slap-dash interface with too many buttons to keep track of.
Warrior Nation-Blade just skates through as something action fans might want to check out, but many problems plague the title so expect a rough ride.
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As horizontal beat'em-up-come-action-RPG titles go, Warrior Nation-Blade by Park Sun-woo isn't going to win any awards just yet, but before you discount this game off-hand I have to say I was pleasantly surprised with how it managed to hold my attention.
In most beat'em-ups I tend to have one particular pet-peeve that's very difficult to avoid: repetition. 'But that's what the genre is all about!' I hear you exclaim, but that's not entirely true. While button-mashing may be somewhat of a standard, this can be offset by clever enemies, unique power-ups or just plain old varied environments or challenges. Warrior Nation attempts to stave off boredom by attempting something rather clever - by eliminating the old button-mash routine. Players are given, almost immediately, a tonne of buttons to press with short cooldown abilities that suck up your mana and demolish the enemies around you. Between stages you can upgrade your abilities or earn new ones and for those persistent enough to max out their attack skill you'll even be rewarded with a longer 'combo' attack.
Unfortunately this is backed up by the visuals that lack a lot of polish, with enemies that are recycled with typical palette swaps; unfortunate interface design choices; and extremely basic animations that don't translate the actions of your character or your enemies clearly.
Warrior Nation-Blade has a strong concept that could definitely make for an entertaining action title in the future, but for now it's a hard game to recommend as repetition in other areas and bad design choices mar this interesting title.
-It shows a dynamic and great action by using various skills such as Two-handed sword,
Disc-armor, Chain-spear, Multi-luncher, Hand-cannon and etc.
In the year of 972 at Shineland, a Kingdom of Sword and Magic
Dark magicians, who had been persecuted under the shadow of long-standing peace,
discovered how to open up a Dark Portal by using ancient spells.
Evil monsters generated by the magicians flooded out of the Dark Portal and started to attack humans.
Knights put up courageous fights against monsters; however,
they had to endure endless defeats as the monsters in their world were way too powerful for them.
Neclord, the master of Dark Magicians, dispatched an assassin to eliminate the last and
only threat remaining, a descendant of Dragon Slayer.
Ares, who had been living in a small town deep into the mountains in Highland,
finally picked up a sword he had been hiding for years in order to fight against the assassin of
death that suddenly emerged.
- Appear 22 different monsters
- 10 Step Combo Attack available
- Makes you more tension by appearing enemies from unexpected places such as the front, back,
forest, ground and etc
- Strong boss will appear in a special stage, and it makes more challenging
- A total of 9 types of Character Ability Values and Skill Upgrade
- Unit placement accommodating the characteristics of each stage
- Supporting 3 levels of difficulties
- Able to use various skills by a simple and easy control
- When facing an enemy running long-range attack, it is more effective to run long-range attack with Disc-armor or stray bullet or to attack pulling them with chain spear.
- In basic attack, quick attack can be deployed as the skill is to be immediately performed.
- 10 Step Combo Attack: Combo button appears at the location of basic attack button by pressing directional key after raising attach point up to 5 level, and this combo button is to be used for 10 Step Combo Attack.
-Add new item drop to the map.
-Add survival mode.
-Fixed some bug.