Cowboy Guns Review
- Basic, fun twin-stick gameplay pulled along by a classic storyline.
- Gritty visual designs with cinematic cut scenes.
- Easy to learn controls; some auto-aiming as well as manual control.
- Environment repetition can be dull; 'canyons' as a lazy form of maze design.
- Waypoint arrow suffers from some sort of Epilepsy.
- More/varied musical themes needed.
It's easy to discount a game based of what you see; Cowboy Guns looks like any other typical twin-stick shooter with a theme, but if you leave it at that you'll miss out on the fun gameplay and story contained within.
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Cowboy Guns by C2 Estudio and Chillingo is for all intents and purposes yet another attempt at trying to spin gold out of straw; insert one popular genre (Twin-stick Shooter), add a dash of a popular theme (Wild West) and see what happens. See now, that's the cynic in me talking - in reality what happened was far more interesting.
Instead of the usual bland and lifeless endless gameplay, Cowboy Guns focuses heavily on a level-by-level action adventure story. It's an old tale - one of redemption from past evils - so fans of Westerns certainly won't miss a beat as you progress through each stage, saving hostages and protecting towns while hunting down members of your former gang.
While there's not much variety in the weaponry (Pistol, Shotgun, Gatling Gun and Bombs), an upgrade system allows you to spend cash earned via missions or pick-ups to increase the effectiveness of these items. This results in a visual as well as a practical change such as the shotgun switching from one barrel to two with an increased 'spread' shot. Armor and speed bonuses also add to your survivability, though outside of tackling bosses either in the main game mode or the alternative 'Quickplay' Bounties, you'll have little to worry about as health drops are plentiful.
The visual style is also something to note carefully as its simplicity may put some off, but the squat, blocky character designs go a long way towards giving off a rough and tough atmosphere while still remaining friendly to all ages. It's almost LEGO-meets-Minigore in its appeal. If anything has to be criticized it's the poor waypoint arrow that only gives 'vague' directions unless you stand still and try to interpret where it's pointing.
Once you're finished with the main storyline you can backtrack through earlier levels to upgrade your character even further or tackle the 'Quickplay' modes including endless versions of each mission from the campaign, which is quite a lot of replay value.
If you love a cheesy Western or you're after a simple action shooter to kill some time, Cowboy Guns fits the bill perfectly.
DescriptionA lonely cowboy faces a deadly gang of gunslingers known as The Crimson Jackals. He will have to fight through towns, deserts and canyons crawling with bandidos before finally defeating the four leaders of the gang to bring peace to the land.
Cowboy Guns Highlights
• Adventure mode with a great story and depth. Cinematic scenes connect this western tale.
• Survival Mode where endless enemies come from all directions in different areas of the game.
• Bounty hunter mode: Get rewards for defeating more than 20 wanted criminals in the bounty hunter mode.
• Use a variety of Wild West weaponry from handguns, to shotguns to sticks of dynamite.
• Upgrade your weapons with the rewards you get for missions, bounties and with stars collected through exploration in all of the levels.
• Four challenging bosses to defeat.
• Authentic soundtrack based on spaghetti western movies.
For more information or support, please visit www.chillingo.com
What's New in Version 1.1-Redesigned Camera: Changed the camera's perspective and added the ability to change the camera distance by performing a pinch gesture.
-Added health reserve mechanic.
-Tweaked character facing which might be causing aim problems.
-Tweaked the shooting mechanic. When no direction is pressed, the gun will always shoot in the direction the kid faces. (For people not used to playing with dual joysticks.
-The kid cannot hurt enemies when they are out of the screen and he hasn't seen them for the first time.
-Fixed bounty reward bug, lost money will be rewarded to players on game load.
-Fixed bug, ammo not reloading after game over.
-Added new levels to dual pistol, shotgun, doomsday gun, armour and boots.
-Increased the amount of health pickups on levels. They now re spawn every five minutes (This is specially for the survival mode)
-Fixed bug that might be causing some achievements not to be rewarded to the player.
-Increased base character speed.
-Rebalanced the survival difficulty