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Tune Rider Review

By , on September 20, 2011

Tune Rider
  • Publisher: H2indie LLC
  • Genre: Music
  • Released: 15 Sep, 2011
  • Size: 19.5 MB
  • Price: FREE!
Download on the AppStore
2 out of 5


  • Simple pick-up-and-play style controls.
  • Turn your own music library in to endless runner tracks.


  • No depth or real gameplay elements; spam to win and pray you don't get an unlucky note spawn.


Tune Rider feels like a half-baked prototype and while the App Store certainly enjoys its 'updates', being given something this unfinished borders on tragic.

  • Full Review
  • App Store Info

Like many people, music forms a large part of my life; something my eclectic collection of music ranging from 80s New Wave to modern Gangster Rap can attest to. As such I love it when a game lets me turn my music in to something visceral (such as in AudioSurf), which is why I had to give Tune Rider by H2indie a try.

There aren't any real grandiose promises made by the developer outside of being able to ride along with your music. This honesty has in retrospect worked in the game's favor as there really isn't a lot to experience once you jump in to the mix.

After selecting a track, either from one of the 9 free included tracks or from your library (this feature is only available via 'premium' In App Purchase) you're presented with a runner, a black and white world and a bumpy line. Given the right track (usually one with a strong beat) the generated path can show something in common with what's being listened to, but for the most part your speedy runner will spend their time sprinting and smacking in to hills and valleys, sliding and jumping of its own accord while you brake with a tap or jump with a swipe to avoid random musical signs that act as blockades.

These blockades are frequent and frustrating and can quickly tank a run as it pops in from nowhere to knock you off your thin platform. Constantly jumping can help, though this eliminates any sense of fun and strategy as you simply spam your way to the end of a song. Coins can be collected, though they serve no purpose at this time (the developer promises some sort of upgrade system in the future).

Ultimately all you're paying for with Tune Rider is a fancy visualizer for your music, but the catch is that you may never actually make it to the end of your song, so it's a poor visualizer at that. For now Tune Rider is more toy than game and it's a shame as the concept has a lot of merit if it can be paired with gameplay that's as compelling as the wide range of music that can be plugged in to it.


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