Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.


Star Wars: Battle for Hoth Review

By , on July 15, 2010


Star Wars: Battle for Hoth
4 out of 5

PROS

  • Great mix of towers for strategic use.
  • Target prioritisation controls.
  • Recogniseable units in a great story setting.

CONS

  • Unit positioning can be awkward.
  • Weak AI.

VERDICT

Star Wars: Battle for Hoth isn't going to blast its way to the top of most tower defense fan's lists, but it's still a great game and well worth checking out for devotees of the Force.


  • Full Review

Star Wars: Battle for Hoth by THQ is almost a perfect storm of nerdy ideas. Lets run the list: Star Wars? Check. Tower Defense? Check. Situated on Hoth? Check. I mean, just how can this go wrong?

Those familiar with tower defense titles won't be too surprised by the basic controls and gameplay of Battle for Hoth, with units slowly being added to your roster as you progress through the main campaign to highlight their use and importance in your arsenal. In a small twist, these 'towers' can all be directly attacked, which makes the use of trenches or place buildings on strategic high-spots a pivotal strategy to master. These trenches not only block the path of units but also provide a minor defense bonus to some of your units. Another positive addition is the ability to assign individual or global prioritization for each tower, giving players a lot of strategic control.

While many of the units are easily recogniseable, the artwork isn't as sharp as you'd expect and the animations are kept to a dreary minimum. It would be easy enough to forgive the visual direction if placement of units wasn't also oddly archaic, with players needing to use an notoriously innacurate method of positioning towers underneath their finger. The AI is also wickedly easy to exploit as cheap sacrificial units can be placed to distract the enemy away from deadlier expensive towers.

For the most part the good outweighs the bad and Battle for Hoth is a still a fun tower defense title, however we can't but feel this isn't the game we've been looking for.

Screenshots

Screenshot 1 of 5 Screenshot 2 of 5 Screenshot 3 of 5 Screenshot 4 of 5 Screenshot 5 of 5

Comments