Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.


Hook Worlds Review

By Andrew Nesvadba, on December 16, 2010


Hook Worlds
Download on the AppStore
Rating

PROS

  • Up to four unique 'endless' runners for the price of one.
  • Unlockable customizations.
  • Additional content for early buyers.
  • Minimal 'grinding'; attempting to perfect levels will get you all you need.

CONS

  • Lacks the depth of the originals; no exploration, ability customization, etc.
  • Fourth world lacks impact; super-hard mode instead of unique gameplay.

VERDICT

Hook Worlds doesn't feature the same depth as the original titles, however the trade-off is the ability to jump right in to the wonderful endless gameplay with three unique challenges and a fourth super-hard mode to master.


  • Full Review
  • App Store Info
  •  

Rocketcat Games has gained no small amount of fame thanks to introducing gamers to the adventures of the Hook brothers (Jake and Jakob) and quite a few of their friends, however for some the appeal was eventually lost once the brutal later stages of Hook Champ and Super Quick Hook were unlocked. Hook Worlds is the next and possibly final hook-racer (at least for now), however instead of grinding your way through increasingly complex levels, players can dive in to one of up to four unique endless challenges.

For those familiar with the Hook games, each character is completely decked out in upgraded gear (in particular: long-slides, lava resistance and extended-hooks) as well as a unique ability to help with the level you're on. Getting around the level is made easy thanks to these upgrades, with basic taps causing your player to jump or latch on to and swing from objects in the level and an ability button that will allow the character to either rocket boost, fire a gun or switch the gravity in a level. Points are awarded based on the level type (e.g., survival runs reward distance and time spent alive) and are then used to unlock additional hats and hooks to pimp out your characters.

There's a surprising amount of difference in the visuals between older and newer iDevices, however both remain incredibly speedy without diminishing the overall effect and in particular, the backgrounds and character sprites remain the same (albeit without as many special effects). Each world has its own distinct feel (and not just in a visual sense) as players are subjected to obstacles unique to the level that will test their adaptability with the skills they're provided.

While the hardcore crowd is definitely covered by the later stages of Hook Worlds, this game seems to be aimed squarely at the casual crowd that were left behind in the earlier titles. There may not be as much content, but in return players are given a pick up and play racer that features all the best aspects of the Hook series. A definite must-grab for series fans and a seriously fun racer for casual gamers after something unique.

Screenshots

Screenshot 1 of 10 Screenshot 2 of 10 Screenshot 3 of 10 Screenshot 4 of 10 Screenshot 5 of 10 Screenshot 6 of 10 Screenshot 7 of 10 Screenshot 8 of 10 Screenshot 9 of 10 Screenshot 10 of 10

Comments