Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.


Zombie Crisis 3D Review

By , on November 8, 2010


Zombie Crisis 3D
Download on the AppStore
3 out of 5

PROS

  • Simple on-rails shooting action.
  • Three difficulties that scale the challenge dramatically.
  • No fake-cover moments.

CONS

  • Death animations are too slow / confusing.
  • Several blind-firing exercises.

VERDICT

Zombie Crisis 3D is no House of the Dead, but it shares the same style and jump-in-your-face action that makes it such a fun game to play.


  • Full Review
  • App Store Info
  •  

One of my biggest pet-peeves for rail-shooters is just how robotic some of them feel; sure you move around to cover, but the smooth transitions often feel out of place or outright ridiculous as hordes of enemies just happen to lie in wait at a vantage-point that's perfect for you. Zombie Crisis 3D by KONGZHONG has no such illusion and you'll be wading knee-deep in the remains of your foes as you frantically scour a laboratory of its infectious denizens.

Instead of dealing with a complex arsenal of weaponry you're thrown in to Zombie Crisis 3D with only a handful of weapons (a pistol, shotgun and chain-gun to be precise) and all you have to do is tap the screen to fire on your enemies. As you progress you'll find ammunition for the two powerful alternate weapons and on the harder difficulties you'll need to carefully manage when you reload your weapons to avoid being caught empty-handed when a zombie or ten decide to rush you.

The 3D visuals are lo-fi and you'll soon be acquainted with the usual and far-too-often used series of underground corridors that make up much of the game, however when Zombie Crisis strays from these areas they're constructed in a way that makes it challenging to deal with the hordes of enemies you're fighting. This is something I appreciated as it helps to keep you off-balance and reminds you that you're not fighting on your own terms. Cinematic moments where the camera swings around as though you're clearing a room completely also add a neat touch.

Unfortunately the boss fights were disappointing as the epic feel that the developers tried to give them falls short as they enter a fairly repetitive and silly attack pattern. Still, it's great to see another rail-shooter straying from the norm and while Zombie Crisis 3D may not be perfect it's a refreshing change for action fans to enjoy.

Screenshots

Screenshot 1 of 10 Screenshot 2 of 10 Screenshot 3 of 10 Screenshot 4 of 10 Screenshot 5 of 10 Screenshot 6 of 10 Screenshot 7 of 10 Screenshot 8 of 10 Screenshot 9 of 10 Screenshot 10 of 10

Comments