Rocket Fox Review
- Publisher: BANDAI NAMCO Entertainment America Inc.
- Genre: Entertainment
- Released: 3 May, 2012
- Size: 45.6 MB
- Price: FREE!
- Cute, almost Okami-like psuedo-Japanese presentation.
- Interesting vertical-puzzle-platforming concept.
- Inconsistent controls; no ability to re-calibrate permanently or as required.
Rocket Fox fails to come together thanks to its inconsistent feeling controls; a hard game to recommend at this time.
- Full Review
- App Store Info
Sometimes a game can fail to come together, even if most of its individual parts aren't particularly lacking in polish, due to one critical feature failing to deliver. Despite the cute premise, presentation and fun gameplay ideas in Rocket Fox by Namco Bandai, the controls fall horribly short of what the game deserves.
As the cute foxy protagonist 'Guy' you must set alight all of the rocket-flowers by bouncing on them. Each flower has a different effect, ranging from bouncing you higher to releasing rockets that can pop other flowers for you, turning the game in to a sort of vertical-platforming, time-trial puzzler.
Unfortunately the game features tilt-only controls which are calibrated as you wait for the level count-down to finish. This locks in whatever orientation you have once the game commences, making any small twitch or relaxation of your hands result in something that is utterly unplayable. Even when you do manage to lock in something playable, the physics feel limiting, preventing the player from tilting and moving in the full parabola they should be able to complete, preventing the player from creating novel solutions to their stages.
Other small quirks such as the game being inconsistent in its collision detection make it a hard game to feel comfortable with.
Cute though it may be, Rocket Fox's explosive fun is given no chance to bloom. On the plus-side, players can check out the training levels for free before purchasing the game, giving them a chance to come to grips with the gameplay before diving in.
DescriptionGamezebo (4.5/5) - “There are a ridiculous amount of gameplay quirks and twists to keep you engaged from start to finish.”
148 Apps – “…the core gameplay mechanics are fun”
Destructoid - “…enjoy the rush of vertical platforming…”
Modojo - “well worth taking a look…it has enjoyable characters with refreshing gameplay”
This amazingly cute action puzzle game is the perfect blend of pick-up-and-play gaming and refreshing, unique action! Great for all ages!
Enter the world of Inari Shrine with Guy and his faithful fox friends as they take to the skies with their flowerocket training. Help Guy light up the sky with jaw-dropping explosions and bursts of color as Guy rides fireworks from flowerocket to flowerocket.
Guy’s training quickly turns into a mission to protect the world against the evil and manic Grand Marshal and his minions of tanks. Guy must disrupt Grand Marshal’s sinister plans to convert flowerockets into weapons.
EASY PICK-UP-AND-PLAY ACCELEROMETER CONTROLS
Simply tilt your iPad, iPhone, or iPod touch to guide Guy to one of the many flowerocket targets on each stage. Quick reflexes and thinking are your best weapons against Grand Marshal.
VIBRANT 3D WORLDS
Explore over 60+ stages! Navigate through immersive 3D worlds such as the sacred Fox Inari Shrines, a lush green forest, floating islands, and more. Keep an eye out for lurking enemy tanks and avoid pesky stage hazards such as tornadoes, wind, and lightning clouds.
GATHER FOXFIRE TO UNLOCK POWER-UPS, EFFECTS, AND NEW GEAR
-Customize and dress your character from head-to-toe
-Purchase over 20 different firework particle effects like stars, 4-leaf clovers, and flowers
-Cash-in foxfire to unlock additional fireworks shapes in the form of butterflies, smiley faces, and much more
Unlock high-flying achievements, challenge your friends, and soar to the top of the online leaderboards.
What's New in Version 1.2.1iOS 7 Support
iPhone 5 & iPad (Retina Display) support
Minor bug fixes