Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.

Silent Ops Review

By , on August 3, 2011

Silent Ops
  • Publisher: Gameloft
  • Genre: Action
  • Released: 28 Jul, 2011
  • Size: 657.0 MB
  • Price: $6.99
Download on the AppStore
3 out of 5


  • Interesting locations; from secret bases to beautiful villas.
  • Multiple characters to explore; mixes up the gameplay now and then.
  • Plenty of action sequences to revel in.


  • Goes against all expectations for a game that invokes stealthy elements.
  • Controls vary from imprecise to overbearing in their need to do everything for you.


Taken for what it is, Silent Ops is a competent, if somewhat lacking action title, but it won't fulfill your cravings for espionage and intrigue.

  • Full Review
  • App Store Info

Thanks to movies, TV shows and video games there's a glamorous view of being a spy (even if it does mean enduring a bit of torture now and then). The fantasy plays on the idea of being fiercely independent and self-sufficient - surviving against the odds even when they're stacked heavily against you. Ubisoft are no stranger to the cloak and dagger world of espionage and Gameloft has in turn brought Splinter Cell to the App Store, but it's clear there was more creative gas left in the tank and the end result is Silent Ops.

You'll take control of one of three different super-agents, each with their own special touch when it comes to destruction and mayhem. This is a key point to consider as the game is decidedly lacking in true stealth elements despite the subject matter at hand - occasionally players are forced to approach a situation with care, but most levels break down in to running and gunning, making you question how these 'agents' ever managed to anything done at all.

Sadly the controls can't quite make up its mind either as streamlined features such as sticking to cover can be performed with ease, but being able to maneuver around a room by walking or sprinting can be a challenge. Detection for the movement controls via the virtual-stick and screen-swiping is haphazardly combined with a generous auto-aiming system that makes it practically impossible to miss a shot, but more importantly you'll find yourself spinning around in place to punch someone in the face despite trying to focus on distant enemies, making you an easy target for enemies with guns.

This would be less of an issue if you could tell how much health is left before you need to find cover. Blood splatters the edge of the screen as you take damage, but at times you'll fall over dead after only a handful of shots (displaying little to no blood at all) while other moments will have you practically seeing through red-goggles as you soak up bullets like a firing-range target.

It's these inconsistencies in gameplay and controls that make it hard to enjoy Silent Ops - this is without even addressing the cliched storyline that had me hoping for a Killer 7 like twist thanks to the way in which one of the characters is being interrogated.

When these basic elements don't even manage to come together it's hard to get excited about the occasional beautiful 3D vista or online gameplay. As such it's hard to recommend Silent Ops when titles within Gameloft's own archives manage to pull off stealth, action and storytelling elements with more polish.


Screenshot 1 of 10 Screenshot 2 of 10 Screenshot 3 of 10 Screenshot 4 of 10 Screenshot 5 of 10 Screenshot 6 of 10 Screenshot 7 of 10 Screenshot 8 of 10 Screenshot 9 of 10 Screenshot 10 of 10