Junk Jack Review
- Perfectly captures the spirit of the genre in hand-held form.
- Gorgeously simple, yet appealing aesthetics.
- Guides players without hand-holding; occasional hints move you on.
- Multiple worlds with parallel inventories makes for a massive world to explore.
- Static-feeling world that doesn't quite have the depth inherent in the genre; lacks the mechanical processes of its bigger brother; water/fluids yet to be included in the system; etc.
Junk Jack isn't Minecraft, nor does it feel like it needs to be as its 2D world provides the same level of novel exploration fun while presenting challenges of its own to overcome; a tightly balanced free form experience that's only going to get better with time.
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There's a sort of epiphany, a miniature moment of enlightenment if you will, that comes from a lifetime of playing video games. It can come even earlier than this, but you start to see the vast reams of games you've played as a rainbow of genres, each one blurring seamlessly in to the next with some becoming the strongest example of a specific moment.
If you've not played the free-form exploration title Minecraft you've done yourself a disservice; while I personally dipped in and out fairly quickly, its left a lasting impression on me and provided a great springboard for discussions on what really makes a 'game'.
Junk Jack by Pixbits joins this new shade of gaming by melding two examples of the genre, notably Minecraft and Terraria as it provides a side-scrolling 2D platforming setup from the latter, with a free exploration and crafting system more similar to the former.
Much like Minecraft you're thrown in to a huge generated world, with little more than some basic controls (swipe and hold to move, swipe up to jump) and a large empty inventory. After some experimentation tapping yields your first harvest of blockified resources and a note charging you to continue exploring. More notes follow, some with recipes and with luck you'll be on your way as you first create basic tools, then advanced ones, exploring ever deeper for treasures to horde.
This exploration is rewarded with various visually stunning biomes, each with their own unique twists such as forgotten Egyptian ruins or underground forests. Despite being rendered in 2D with large blocks, the cartoonish style works in the game's favor as it's always easy to see what you're doing and additional depth is given to the world as players not only mine in the 2D plane they're on, but also the background itself.
So far, so similar many would say and you'd be right, though this is the magic of the exploration based series of games - your objective is to learn about and master your environment. Better still you're not limited to one world either; load up a new world and items in your inventory carry over, giving you a chance to start again or harvest more gems for your palatial home.
For a game made by a two-man Indie team, Junk Jack packs a punch for the iOS platform by simultaneously combining intuitive controls, appealing aesthetics and a few hints that help you on your way. A definite must have for fans of Minecraft, Terraria and those after a time-waster that's sure to grow over time.
DescriptionJunk Jack is a 2D sandbox game where you can explore, build your home and survive in random procedurally generated worlds full of monsters, treasures and hidden secrets!
What the press says:
"A Wonderful Free-Roam Game with an Irresistible Pixel Aesthetic"
"It has charm in spades. While it isn't the first 2D sandbox building game out there, it is a particularly attractive one, sporting crisp pixel art and gorgeous lighting effects. "
"Junk Jack is a hands-down, no questions asked must-own for any and all iOS users who love sandbox crafting games."
"Junk Jack isn't Minecraft, nor does it feel like it needs to be as its 2D world provides the same level of novel exploration fun while presenting challenges of its own to overcome; a tightly balanced free form experience that's only going to get better with time."
Join our forum (http://forum.pixbits.com) and help us to improve our game, and share your creations!
* retro style pixel art!
* beautiful sound tracks from Bright Primate
* intuitive controls: swipe to move and tap to interact with everything!
* dynamic day/night cycle
* never get lost with customizable signs
* advanced farming system with more than 30 different plant types
* 135+ recipes for cookable foods!
* tint cloth blocks with 15 color dyes
* underground biomes with unique graphic style and monsters.
* placeable and throwable explosives that can destroy buildings, landscapes and monsters!
* critters and enemies to fight (more than 60 different mobs!)
* a fully featured lighting system together with many different sources of light and global lighting
* 3 slots for infinite worlds that you can generate and explore, every world is different from any other!
* procedural generation which creates beautiful worlds with plants, caves, different biomes all around the world
* a double layered world which allows to customize background and foreground of your creations
* many ores and shiny gems to help your adventure
* many hidden containers full of treasures
* more than 1000 treasures!
* more than 600 crafts!
* more than 380 block types
* many elements to decorate your houses (like sofas, tables, wardrobes, paintings, statues and many others)
* an in-game discoverable book to teach you how to play and the recipes available
* shelfs to place items around just to make your buildings shine
* minimap (with a really zoomed out feature to allow you to share your creations)
* runs fine on older gen hardware
We would like to thank Notch! He developed our bigger indie brother Minecraft, without which this game would not exist.
If you need help, please contact us!
What's New in Version 1.2.4The St. Valentine update is here!
Check out the new cool features, hidden statues, and rare chests.
This is a minor update, all our resources right now are focused towards the Junk Jack sequel we're developing.
Check out our blog for more news!
• Removed Christmas theme and mobs
• New St. Valentine bunny!
• New rare St. Valentine Chest
• New St. Valentine Bow
• New St. Valentine Arrows
• Tiny consumable St Valentine hearts can be found in the world
• New rare Spider statue
• New rare Stone Golem statue
• New rare Worm statue
• New rare Mummy Pharaoh statue
• Falling on blocks will make the correct block sound
• The inventory outline for the cactus is now correct
• It’s possible to hold on an item in a craftbook page to open its craft page (if it’s craftable)
• It’s possible to hold on an addon label in a craftbook page to open its craft page
• Player doesn’t get stuck inside blocks anymore when placing blocks on him
• Wrapped ribbon decoration can now be placed on blocks adjacent to player
• Jungle tree now makes the right sound when hit