Bad Hotel Review
- Fun, almost literal take on the tower defense genre.
- Use your ears as a map; hear when your building is OK or in trouble.
- Quirky Art Deco visual style; pairs perfectly with unique retro/gangster theme.
- Building/block placement very touchy; easy to find your building quickly spiraling out of control.
- Bad Hotel is the sort of quirky 'indie' title that helps to make the iOS platform stand out from its peers; tower defense has never been quite so literal and fun.
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It takes a certain kind of mad clarity to sit there and take the genre of 'Tower Defense' as literally as Bad Hotel does. Conceptually Lucky Frame's game is the same as it ever was - drop blocks as defenses against an onslaught of creatures bent on destroying your base, but this time around you're actually building the eponymous hotel, adding rooms to accommodate tourists and shoot down sentient clouds.
I may have lost you on that last point. See, your task is simple - build a profitable hotel. Unfortunately your boss is a racketeer and is out to claim the insurance on his investment by hiring all kinds of 'natural' foes such as bomb wielding birds, deadly bees, and the occasional irate swimmer. I'm still working out how the last one fits in, but the Art Deco visual style ties it all together to create a vibrant and whimsical atmosphere.
It's also hard not to miss the cacophony of sound generated by your tower as pulses of light ripple through the tree-like structure to power the many rooms connected to it. Initially you'll find that everything chimes harmoniously - think of it as the 'everything is fine' alarm; it's not pretty, but you can relax. However, once a building takes damage or worse still, is destroyed, the pattern changes adding flat notes. In this way the rhythmical pattern acts as a sonar, alerting you to threats to your structure even when you can't see what's happening.
The concept is nothing short of genius, bringing in an often overlooked sense in to play and making it part of your tactical tool-set. Unfortunately the focus on this aspect seems to have resulted in the tactile sense being overlooked instead. Positioning buildings is as 'easy' as swiping and placing them around the tower, however strict placement rules can leave you confused as you try to shield a vital room only to have it placed somewhere else entirely thanks to moving a fraction of an inch before lifting your finger.
This doesn't ruin things though - the intensity of the challenge is almost as non-stop as the waves of enemies thrown at you. From levels that restrict the rooms you can use to huge 'boss' battles, you'll find yourself needing to constantly learn new tactics to overcome each hurdle.
Bad Hotel is a wonderfully compelling side-evolution of the tower defense genre and is heartily recommended for genre fans and those who enjoy unique game concepts.
DescriptionLoved by Kotaku, Touch Arcade, 148 Apps, Hookshot, and more! Winner of a Best Game BAFTA! TIGA Award Nominated!
1. BUILD HOTEL 2. MAKE MUSIC 3. STOP TADSTOCK
"Bad Hotel is a chaotic, lovely experience... " - indiegames.com
"... you seriously need to check out Bad Hotel." - Touch Arcade
"...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's for iPhone and iPad. It's wonderful. " - Kotaku
"Bad Hotel is a delicious treat for eyes, ears, and intellect. It’s a delightful way to spend some time in a nice comfy chair, iPad in hand, with perhaps a glass of wine and fuzzy slippers upon the feet. Bravo to Lucky Frame..." - 148apps.com
"completely awesome...Lucky Frame, keep this kind of stuff coming. " - Gamezebo
IGF-nominated Lucky Frame brings you their latest crazy musical game creation: Bad Hotel. An insane hybrid of tower defence and procedural music, with beautiful art and tons of bullets.
You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.
The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country
What's New in Version 1.4.2Bug fix update!
Fixes a problem where some users would lose their scores when fully quitting the game.
Sorry about that, folks.