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Frenzy Pop Review

By , on May 9, 2012

Frenzy Pop
Download on the AppStore
3 out of 5


  • The ability to hover adds an extra dimension to speeding through levels.
  • Interesting level design


  • The controls don't offer the fidelity needed for what the levels ask of you.


A Super Meatboy-esque platformer based around sodapop. Interesting level design and concepts are marred by a lack of responsiveness in the controls.

  • Full Review
  • App Store Info

Frenzy Pop is a lot to drink in. In this review we're going to see what bubbles under the surface and if there's a great platformer here or if the whole thing just fizzes out. Continuing with these puns would definitely be the last straw so let's have a look at this soda themed game.

The levels are what one may call snack sized. You need to get to the vending machine at the end as quickly as possible. The speed in which you reach it signifies whether you get a bronze, silver, or gold bottle cap at the end of the level. Buttons control your movement. Left and right act how you would expect them to, up has you jumping, and down turns you into a Samus morph ball. There's also the pp button, which flips your bottled protagonist on his head allowing the chemical reaction of shaken up carbon dioxide to propel him along in a sort of flying hover mode. There is a fuel bar for this special power, but it doesn't take long to fill back up when depleted. Seeing as the game is based around speedy completion, clever use of this is required for those elusive gold bottle caps.

The controls are a little difficult to get your head around however, and this isn't just the common problems on screen buttons have with iPhone platformers that require timing, and skill in execution. The wall jump in particular is an oddity. You will automatically bounce off a wall like its a trampoline, but only at random times will this propel you the desired height to make your leap worthwhile. Often you will need to double up on your wall jump, which seems a less elegant solution, especially due to those times the wall bounce works.

With the tightening of the controls, and perhaps a little more visual flair, this could be a must buy for those that like such platformers as League of Evil. The level design is decent, and more levels and updates are promised. This one's a little too rough around the edges for a recommendation, but there will be those who can look past its faults enough to dive into the speed-running mechanics underneath.


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