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JOOL Review

By , on February 20, 2013

  • Publisher: ROSTLAUB
  • Genre: Arcade
  • Released: 7 Feb, 2013
  • Size: 202.1 MB
  • Price: FREE!
Download on the AppStore
3 out of 5


  • The flip mechanic between bird and ego is quite interesting.
  • Plenty of things to collect.


  • The movies which are a selling point (if the shop is to be believed) are quite macabre.
  • As an endless runner, it offers little.


Jool is an endless runner with an interesting flip mechanic, but aside from that has nothing really to offer.

  • Full Review
  • App Store Info

Finding an endless runner these days with a unique spin on the genre is harder than you might think. With Jool, that last sentence was actually a bit of clever wordplay because what this game offers is an escape from the death that is inevitable in the genre. That's right, did your weird bird character fall from the platforms into oblivion? It's not game over, just flip your device around and continue the game playing as his malicious ego heading in the other direction. Oh, the ego fell down? Flip around again and continue forth.

Of course of this were to go on forever, the game would get boring fast. In fact, you only have a limited number of flips before death is final, and then you are treated to a quite macabre little animation (one of thirty) of either the bird or his ego's untimely demise. The first couple games give you three flips, but after that, you start the game with no flips. Through your running and jumping (through the simple controls of tap and double tap), you'll collect many odd items that either boost your point meter or affect your run in some way, but you'll notice that you'll be collecting the little golden triangles called trips quite a lot. For four hundred of these, you can tap on the flip symbol and buy the ability to flip the game and continue forth.

And while the visuals have an entertaining flat color design to them, the screen is often too littered with objects to take much in (and the power-up that zooms in is disastrous as you cannot see where the next platform you want to jump to is). The sound is kind of like the visuals in that it litters the screen, with every object you pick up. There is music as well, but it's such a background noise compared to the sound effects that it's almost not even noticeable.

While the turn mechanic is really interesting, Jool just isn't that engaging as an endless runner. There's no missions or any goal other than seeing all of the death animations, and really only a specific type of person is going to entertained by them. So much more could have been done with the groundwork laid here.


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