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Cling! Review

By , on April 14, 2013
Last modified 5 years, 2 months ago

Download on the AppStore
4 out of 5


  • Innovative movement system complete with tactile sound effects.
  • Hats (everyone loves hats)! Head bobbing level music.


  • Sometimes the physics engine mixed with the controls ends up being a tad baffling.
  • A wider area to play around in would have been welcome.


An enjoyable little physics platformer that doesn't cling to the traditional way of doing things (see what I did there?).

  • Full Review
  • App Store Info

Instead of a platformer, Cling is amusingly referred to as a 'pegformer', and this is as accurate a description as any. As a capsule toy in a vending machine, you get stuck on your way to the hands of a small child, and now your squid-y tendrils must navigate the pegs, clear the hazards, and reach the end of each stage safely.

There are two control schemes that you can switch between with a simple shake of your iPhone. The first is a system where by touching the screen in the direction you wish to travel, Edgar the octopus will crawl that way as long as there are pegs (while the other scheme creates a joystick in the corner of the screen). There is sort of a momentum system to travel, as the longer Edgar runs about the faster he goes, and this allows him to cross gaps of pegs, grabbing onto a separate group if you've built up enough steam to cross the gap. Often you will have to jump in an angled direction, sort of an 'up and over', and while the physics systems does have it particularities (especially when it comes to the green repelling pegs and the slingshot clusters), most of the time you'll find travel enjoyable, especially with the sound effects accompanying your movement.

The levels are quite small though and due to how enjoyable the movement is, larger areas to explore would have been nice, but this really is one of those nitpicks that could be said of many iOS titles that have an enjoyable play style but have to design towards a player only being able to play for a minute or two, and I guess it could be argued that we enjoy these systems more because of our brief time with them. It's like a song with a great chorus that only plays once or twice, so you have to replay the song over and over again to experience your favorite part.

So if you're looking for something a little different in the physics platformer genre, Cling might be worth a look. It contains unique control and movement, at least more than most games in the genre, and has a certain charm that excuses the oddities inherent in its systems and level designs. It also uses hats as a customization tool. Gamers seem to love hats. I don't really know why.


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