Teenage Mutant Ninja Turtles: Rooftop Run Review
- One touch gameplay with situational controls.
- An interesting blend of mechanics.
- Locks you to your first turtle choice.
- Store prices are quite high, especially for a premium game.
- The voices get quite annoying quickly.
A very solid endless runner that blends jumping and attacking with only a single tap. Locking the additional characters after making your initial choice may be a deal breaker for some.
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Like many children of the eighties, I have a certain favourable nostalgic lens when it comes to the Teenage Mutant Ninja Turtles. As an iPhone games reviewer, I have a certain malaise when it comes to the endless runner genre. Last month's review of Snoopy Coaster showed that an average game can be excused if one enjoys the license, but only slightly. TMNT: Rooftop Run poses the same question, but at least a sigh of relief can be breathed as this is an endless runner that is at least actually trying.
The intro of the game has the turtles playing videogames, when April busts in to inform them that the Krang army is invading the city. From here you get to choose your turtle, and choose carefully. Once you pick, the other turtles are locked behind a paywall of in-game currency. Luckily my choice wasn't hard at all, but not being able to switch when desired is a bit of a kick in the teeth, especially since this is a premium game, and the rate of coin collection is slow if you're being generous describing it.
The game itself is an endless runner with situational mechanics that all are carried out with a single tap. Want to jump and double jump? Tap. Want to execute a wall run off that billboard? Tap. Want to attack the foot clan? Tap. The actual attacking through is kind of triggered the way the homing dash works in 3D Sonic games. A targeting reticle will appear over the enemy, and a tap will home in on them, as your turtle dives towards them, executing a move. Throughout the game you are being chased by a Krang drone, and need to collect these green energy orbs to stay ahead of its paralysing beam that will signal a game over (as will a drop down from the rooftops). If you manage to fill that beam however, you get treated to a minigame of sorts that has you tapping on screen to execute a series of flashy attacks on incoming enemies. Completing this will give you a cash bonus (as attacking enemies is the only way to get cash), so it is in your interest to fill the bar as often as possible.
Along with the turtle unlocks, the store has game helping boost items as well as weapon and gear upgrades, all at a hefty price. When it comes to the presentation itself, the animations and overall look are top notch (as long as this latest incarnation of the character designs don't annoy you), and the sound is decent if for the caveat that the turtles only have a couple sound clips, and you will hear them over and over and over again, often in a single run.
So as endless runners go, TMNT: Rooftop Run gets a pass. Its balance of orbs verse attacking keeps the game interesting, and the game looks and plays well. Its paywall shenanigans are a problem however (and funnily enough, the game starts off with a warning that the real money options can be turned off in your settings), so really unless you're a fan of the Teenage Mutant Ninja Turtles or a hardcore endless runner player, this could easily be overlooked.
Description#1 App in 80 countries! Now, you can play as Leo, Donnie, Raph, or Mikey in this action packed combat runner with an all new vehicle mode! Run, jump, fight and now drive through New York’s endless cityscape as you rid it from the Foot Clan, Kraang, Dimension X and now Baxter Stockman.
Collect energy orbs to unlock exclusive weapons, gear, and boosts that will keep you one step ahead of the Kraang ship. One-touch controls combine with ninja moves and shell shocking battles for an epic gaming experience. BOOYAKASHA!
TEENAGE MUTANT NINJA TURTLES: Rooftop Run charges real money for additional in-app content. You may lock out the ability to purchase in-app content by adjusting your device settings.
*Drive the Shellraiser through the streets of New York in the all new vehicle mode!
*Jump ramps, crush obstacles and tap to shoot the garbage cannon at oncoming enemies
*Battle hordes of baddies including the Foot Clan, Kraang, Dimension X and now Baxter Stockman
*Activate Turtle Time to fight up close in a slow-motion combat sequence
*Outfit the Turtles in exclusive Cyber and Stealth gear
*Upgrade with weapons, gadgets, and boosts like the Laserbot and Turtle Saver
*Unlock and play as the Turtles’ formidable canine foe Dogpound
*Earn rewards from the pizza time mini-game
* Test your skills with new in-game challenges
ADDITIONAL NOTES: iOS will keep you logged on for 15 minutes after an initial in-app purchase. Additional purchases won’t require a re-entry of your password during this 15-minute interval. This is a function of the iOS software and not within our control.
End User License Agreement:
© 2013 Viacom International Inc. All Rights Reserved.
What's New in Version 2.0•Shellraiser
•Baxter Stockman Battle
•New in-game challenges
•Minor bug fixes
•Support for iOS 7