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Iron Man 3 - The Official Game Review

By , on April 26, 2013
Last modified 5 years, 8 months ago

Iron Man 3 - The Official Game
  • Publisher: Gameloft
  • Genre: Action
  • Released: 25 Apr, 2013
  • Size: 614.7 MB
  • Price: FREE!
Download on the AppStore
3 out of 5


  • Really nice visuals complete with the rush of flying past obstacles as Iron Man.
  • Plenty of suits to unlock mixed with a streamlined mission structure.


  • Adding freemium waiting mechanisms to the endless runner genre.
  • Controls are far too loose, making it easy to crash into things.


Iron Man 3 is a Temple Run clone that has some nice visuals and unlockables, but is held down by its freemium mechanics and loose controls.

  • Full Review
  • App Store Info

The Iron Man franchise is one of cinema's heavy hitters, and thus you can always expect a tie-in videogame to accompany it. The previous movies have all had game tie-ins, and like with most Gameloft releases, they have been of a certain level of quality. Not fantastic, but definitely playable and enjoyable in their own way. Now the last game was a 3D action brawler but since then the endless runner has become the go-to genre on the App Store, so no points if you guessed this is what Iron Man 3 would be. That bet is just too easy.

Emulating the Temple Run style of gameplay, you control Iron Man as he blasts through the streets and skies of 'undetermined beach and army base, USA'. First off, the combination of the visuals and speed at which Iron Man is zooming around, give a definite exhilaration factor as you're playing the game. This is somewhat exacerbated however as the tilt controls to turn Iron Man left and right are a little too loose. You have a health bar so you can survive some hits, but more often than not you'll find yourself crashing, especially in the oncoming missile segments, as you only have a second to make a judgement call exactly where on the screen you'll be safe. The gameplay is mainly broken up into two segments. Those where you're zooming along, following the trail of orbs that act as one of the in-game currencies, and when enemies assault you, in which you either drag a line through your multiple foes on-screen to defeat them with your laser, or you tap to fire projectiles.

Now I mentioned more than one in-game currency. This is correct. You have your main cash inflow which is used to upgrade the various parts of your suits, but as this is a freemium title, Gameloft have stuck the waiting mechanic in as well. Whether it's waiting to repair your suit after a game, waiting to build a new suit, or waiting on an upgrade, there are special gems which can speed this ordeal up. These gems also combined with your xp level and the cash will unlock all the new suits available to you (which is the main incentive to keep playing the game). This grinding and trickling out of content is annoying, especially since the controls do their best to keep your game time short. It stinks of designing around the in-app purchase model.

But for those brief sections when the game is working right, you can see that as endless runners go, and especially as movie tie-in games go, there's a solid title here under everything else weighing it down. Seeing it is free, if you like the license, aren't annoyed by the waiting, or just want to whiz around as Iron Man, give it a whirl. We'd probably recommend just going out and seeing the movie however.


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SeVok 5 years, 8 months ago

Pretty good game, but very aggressive IAP. The game has difficulty spikes to motivate you towards spending gems to continue playing. Gameloft remains on their crusade to drive as much cash as they can through such mechanics, a real shame. They should look to other examples of freemium that are not so aggressive, Robot Unicorn Attack 2 for example.

istako 5 years, 8 months ago

Whoever came up with the controls for this game has a special place in Hell waiting for him, I'm sure. I have no idea how someone can test a game like this, with gameplay as such and say that this type of control is ok. That's insane. It's worse than the Other Brothers case.

I had such high hopes for this game... I still actually enjoy it! But I really want it to have a virtual stick and to behave more natural. Also, the prices for the Iron Man suits are so high that it always feels like grinding when you are not on a daily mission. But the fact that there are bosses and "enemy shoot-em-up" sections are pretty awesome, most endless runners don't have these and I think they need to become a thing. For instance, if we take Sonic Dash and give it a few more characters, a bit more variety, stage transition, homing attack on all enemies and bosses it can become a perfect 5/5 (if Sega is not doing all the drugs in the world again on that particular day of creation that is). (jk)