- Affordable store prices.
- The museum adds more of a completion factor outside how far down you can dig.
- The transition between stages is excellent.
- The game misinterprets taps as swipes and vice-versa.
- Can be way too difficult.
It's Qix combined with setting up an archaeological dig in your backyard, all the while avoiding mummies and moles. With better controls and some balancing, this could be quite enjoyable.
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What recourse does a failed archaeologist have when the museum funding him is hurting for business? Well as a last ditch effort (get it?), he might try and set up a dig site in his backyard, excavating the wonders of the Earth to be put on display, and the further he digs, the more valuable treasures he hopes to find.
Dig is an arcade game where your shovel must excavate seventy five percent of the plot of land you have, hopefully discovering the five treasures hidden there before moving onto the next layer of dirt. A tap on the outside of the dig area will move you round, while a swipe will start digging. A tap can stop this dig at any time, and a swipe in another direction will cut across that way. Once a section has been completely cut out, it disappears, and any glowing mounds can be tapped to uncover what treasures you have discovered. This is all made more difficult by Nigel the mummy who will interrupt your digging, and some pesky moles that travel around the outside of the level to achieve the same ends. If you're wearing a hat, coming into contact with these creatures will only lead to the loss of said hat, but if you are hatless than it will be game over. You are given power-ups such as decoys or teleporters to escape from these situations, but the enemies are quite good at boxing you in, and if you're out of power-ups, then you're out of luck.
This difficulty is compounded by the controls misreading your inputs. You will often tap when you meant to swipe, and swipe when you meant to tap. This will cause you to travel where you do not want to travel, and ultimately will lead to your demise. These are two fairly large fundamental issues with the game, and mar the more enjoyable parts of the experience like the low shop prices, the banter between Douglas and the curator, and the presentation.
If you love the game Qix, you should be able to overlook some of the flaws of Dig in order to experience that gameplay with a splash of personality on top of it. As a general arcade experience however, the rest of the gaming populace should wait till these issues are addressed in a patch.
DescriptionJoin Douglas Chase as he digs up his backyard in search of treasures and fame!
*** iPhone 3GS not supported ***
Douglas Chase is a not so great archeologist working for a failing museum. He must dig up objects to save his job and the museum as well. Nigel the mummy will be out to get Douglas, but don’t worry, Nigel’s sense of direction is not so great (too many years buried in a tomb will do that), however if Nigel does touch your digging line, all heck will break loose!
Many more enemies will join Nigel so collect hats (magic hats of course!), that will help Douglas along his adventure digging deeper and deeper to the center of the earth…
Inspired by the arcade game “QiX”, Dig! is a fast paced game which requires quick changes of direction and strategy to dig out 75% of each level to complete. Different enemies will add to the difficulty however Nigel will always be close by, wandering around as he does. Collect artefacts for money to help the museum and to buy power-ups and hats. Collect exhibit pieces to put into the museum and earn a paycheck for Douglas.
•Quick arcade action.
•Interesting areas to unearth.
•Hats! (that give perks!)
•Unusual enemies; Nigel the mummy, moles with fezzes and many more!
•Artifacts to collect.
•Museum collections to find.
•Colorful 3D art.
•Appropriate for all ages.
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What's New in Version 1.2• iCade support
• Bug fixes