- A rewarding combination of discovery and reward.
- A huge amount of content to uncover.
- Placing items and targeted mining is trickier than it should be.
- No multiplayer.
Terraria has not made the transition to iOS unscathed, but its cocktail of 2D crafting and exploration is still as engrossing as ever.
- Full Review
- App Store Info
Terraria has been a popular PC title since 2011, only making its way to consoles and iOS this year. Its brand of expansive exploration combined with creation and crafting abilities have has earned it the label "the 2D Minecraft”. As it's already well-established as an enjoyable craft-'em-up, our main concern was whether the game had made the leap to the App Store in one piece. The answer: mostly.
You start by customising your character's features and inhabiting one of three randomly generated worlds (or by playing the tutorial beforehand). You begin with a bronze sword, pickaxe, and axe to help you fend off monsters and gather resources, either by mining or by chopping down trees.
Your first order of business is to build a house by laying down either dirt or wood, building a door, and erecting a back wall (so creatures don't spawn in your home during the evenings). You'll also want to furnish it to attract non-player-characters to move in.
Your hotkey bar up the top of the screen is obviously a lot smaller than the PC version, with the iOS build allowing for only five quick-access items (with the option to switch to 10 in the options menu). To access your equipment and crafting screens, you need to tap the ellipses at the end of the bar.
Movement is controlled entirely with the left stick. It's a perfectly passable system, though it does make jumping a bit of a chore. Gathering resources and building structures is more of a headache than it needs to be, however. Obviously you don't have the precision that a mouse cursor provides. To compensate for this, a magnification box is brought up when you tap the screen so you fine tune which pixels you wish to effect.
This would be a great solution if you could magnify without having to affect the world, In practise, you end up tapping and holding in the general area you wish to interact with, and hoping you hit your target pixel first time.
If you' ve spent any time with the PC version, then the lack of multiplayer will probably grate a bit. However, despite some interface compromises the game has made the transition to touch screens largely intact. If you like a strong narrative and engaging story from your games, then you'd be wise to look elsewhere for your kicks. But, provided can see past the control niggles, Terraria on iOS does a reasonable job of putting the 2D playground in the palm of your hand.
DescriptionDIG! FIGHT! EXPLORE! BUILD! Join the community of millions of Terrarians!
“Terraria so damn engrossing. And it makes those comparisons to Minecraft seem a little half baked.” Pocket Gamer
"This is the full version of Terraria, built from the ground up... If you loved it on PC or consoles, you’ll love it here." – Slide To Play
“Terraria takes a different approach to a formula proven by Minecraft in perspective, combat, immersive-storytelling and – most importantly – moments of discovery.” Touch Arcade
** Due to the massive amount of game content device support for iOS 7 and up is required. Optimized for iPhone 4, iPod touch 5th gen, iPad 2 or newer devices.**
In Terraria, every world is unique -- from the floating islands in the sky to the deepest level of The Underworld. Adventure to the ends of the earth, and battle villainous bosses along the way. The world is your canvas and action-packed, sandbox adventures are just a pickaxe swing away!
*** MULTIPLAYER -- Local WiFi games support up to 4 players cross-platform on any mobile device!
- 1250+ CRAFTING RECIPES - weapons, armor, potions, and more
- 150+ ENEMIES
- 50+ BLOCK TYPES to build anything you can imagine!
- 15+ PETS
- 15+ BOSSES!
- Over a DOZEN environments to explore!
- Dynamic water & lava, day/night cycles!
Every pixel of Terraria has been crafted for the BEST possible mobile experience!
Follow us on Twitter @Terraria_Logic and @505_Games
Like us on Facebook at www.facebook.com/TerrariaOfficial and https://www.facebook.com/505Games
Visit us on the web at www.terraria.org
What's New in Version 1.2.10061Thank you for your continued support! Lots of fixes and optimizations in this update.
◦Day and night cycle’s are now longer once entering hardmode (same length as PC)
◦Day and night cycles are now longer when an event is happening (eclipse, pumpkin moon and all invasions)
◦Enemies overall are stronger than before
◦Bloodmoon is more aggressive, spawning more enemies
◦Eye of Cthulhu, does a little bit less damage in phase 2.
◦Servants of Cthulhu have a high chance to drop a recovery heart.
◦Goblin invasions are more likely to spawn in pre-hardmode and less likely in hardmode
◦Queen Bee has more health, slightly higher defense and damage
◦Lihzahrd temple traps can now only be mined using the picksaw
◦Golem has more defense
◦Meteor’s are now slightly smaller in size, causing less destruction.
◦Eclipse now has a higher chance to spawn (over time)
◦Mushroom spear buy price has been changed to 70 gold
◦Cutlass has been slightly nerfed (does less damage)
•Auto aim has been improved
•Zooming is disabled as long as you are using a virtual joystick, hopefully causing less accidental zoom in’s.
•Player emit’s a dark blue light
•Fixed bug where ice bat would drop staff of frost
•Fixed bug where minimap would not display the correct colors
•Fixed bug where heart crystals would give off the incorrect sounds
•Fixed bug with smart mining where it would not go by default to the tree center
•Fixed bug where ranged weapons would shoot to slow
•Fixed bug where cactus would never grow during world generation
•Smart mining no longer breaks torches and ropes
•Armor no longer should auto equip into vanity slots
•Rope climbing has been improved
•Jumping has been improved
•Smart mining has been improved
•Fixed bug where cursed sapling was not being dropped by mourning wood
•Fixed bug where NPC icon’s on the minimap would be really small
•Fixed bug where pirate map would drop everywhere in the world. Now it can only be found near the sea
•Fixed bug where item stats would not correctly reset when switching tabs
•Lihzahrd door is no longer breakable using dynamite
•Network code has been improved
•Fixed bug where turtle armor could instantly destroy the dungeon guardian
•Fixed crash related to putting chests on boulders
•Fixed a bug related to recognized biomes, Plantera should no longer enrage while she is still in the jungle
•Fixed bug where mannequin was not properly rendered
•Added some 1.3 changes:
◦Chlorophyte is able to turn corrupted/bloody grass into grass and dirt into mud
◦Sunflowers give off light during the night
◦Pinky now has a higher chance to drop the slime staff
•Searches faster for local network games (every 4 seconds instead of 10 seconds)
•Fixed bug where, when a player had vanity items equipped, the shown defense was incorrect
•Fixed bug where goblin scout and king slime never meet the requirements to spawn
•Tweaked the way biomes get recognized, resulting in better biome switches
•Tweaked the way recipes are discovered. Discovery of crafting stations are made faster, thus allowing easier access to advanced crafting items.