Lost Echo Review
- Beautiful environments.
- Intriguing plot.
- Pace is far too slow.
- Dialogue isn't very engaging.
- Movement controls aren't reliable
A handsome adventure game with an enticing air of mystery let down by poor pacing and weak dialogue.
- Full Review
- App Store Info
Imagine if you will that an encounter with your partner at an ice cream shop could lead you to question the very fabric of reality. Sound unlikely? Well, that's what happens to Greg, the protagonist of Lost Echo. A casual meeting and a flash of white light later, and suddenly he is the only person who can remember his girlfriend.
That's just the start of the mystery, of course. We'll refrain from discussing further as the plot is one of the main things the game has going for it. The ideas are intriguing enough, and the futuristic world setting is a marvel to behold.
But even for an adventure game, Lost Echo is painfully slow paced. The dialogue scenes seem to last forever without imparting much entertaining or useful information. This dirth of excitement is exacerbated by the slow speed at which you amble around the environments. You can run by double-tapping, but command this isn't as reliable as you would like.
Lost Echo is a pretty streamlined experience. If you pick casual mode, you can press two fingers on the screen to uncover hotspots, which is useful if you don't want to spend your time hunting for interactive pixels. Sometimes games of this nature can become confusing, but here, your next step is generally spelled out fairly clearly. This gives you relatively stress-free experience, but the lacadaisical pace at which the stroy unravels does undercut the interest factor.
And it's a shame, because the environments give you a great snapshot into a beautiful world. The lighting and clean-cut look of the architecture evokes memories of Mirror's Edge, where a shiny exterior is hiding a darker reality under the surface. If you can stomach the slow pace, advneture game fans should feel right at home here - especially if you like a good mystery. We'd need some snappier pacing and better characterisation if we were going to recommend it to anyone else, though.
DescriptionFeatured by Apple in:
-Amazing Adventure Games
-Best New Games
"A richly defined, innovative experience, Lost Echo is exactly what an iOS adventure should be, capturing the spirit of traditional adventure gaming with all the potential the platform has to offer." -AdventureGamers.com
"I can't help but be completely and utterly impressed." -IndieGames.com
"This is a must-buy for anybody who loves sci-fi, mystery, or just adventure games in general." -148apps
"A good looking game with a challenging mystery waiting to be solved: you won't be able to put it away!" -Touch Tap Play
In the near future Greg's girlfriend Chloe mysteriously disappears in front of him.
He starts a desperate search for her. What happened? Why does no-one else remember her?
In this indie, story driven adventure game you explore fully 3d environments using an intuitive point and click interface.
Solve puzzles, explore, play minigames, interact with numerous characters and find out what really happened!
* Detailed and realistic graphics, rarely found on mobile devices. And they work on devices as old as a 3GS!
* A soundtrack written specifically for the game. Drawing from multiple genres so it creates the proper atmosphere for each area.
* An engrossing mystery with a satisfying conclusion. Meet and interact numerous characters, find clues and slowly reveal the truth. But is the truth really enough?
* Point and click is one of those genres where touch devices just make sense. We made sure we took advantage of that.
* Two modes casual and normal, so you can play regardless of experience with the genre!
Find out more info and media on:
What's New in Version 1.4.2-Optimized for iOS 8 and fully compatible with the new iPhone 6 and 6 Plus.
-iCloud support for saves.
-MFi support. Lost Echo is now fully playable with a controller.
-Added German localization!
-Redesigned menus, more minimalistic look, faster navigation, more and better animations, sliding with inertia.
-Some new sounds (more coming) courtesy of Thomas Guitard.
-New typography everywhere, now sharper, cleaner and more consistent.
-Added ability to go to the in-game menu at any time, via a new in-game button.
-Built-in hint system.
-Minigames in Casual mode are now easier.
-The lighting is redone for the whole game resulting in minor lighting improvements throughout the game.
-Redesigned graphics for a lot of the minigames, misc scenes, credits.
-A lot of dialogue edits, fixing spelling mistakes and improving the wording.
-Continuity fixes: Greg can now mention that he called at Chloe’s work to Tom. Also Greg’s dialogue with Tom at the park is much more sane.
-The chess board is now placed correctly (oops!)
-Also fixed a few chess related bugs.
-Fixed a few instances that Greg was able to go through the ground, or off the scene.
-A lot of other minor bug fixes and small changes.
-We have finally done all the basic upgrades to main game we wanted to do and now we can focus 100% on Resonance!