Everyday Spelunker Review
- Novel for anyone who remembers Spelunky.
- Controls are awful.
- Constant deaths are off-putting.
- Features high up-front price and IAPs.
Though Everyday Spelunker does bring Spelunky to your iPhone, the atrocious controls and never-ending deaths make you wonder why they bothered.
- Full Review
- App Store Info
Spelunker is a platformer created in 1983, remembered fondly by owners of PCs and Commodore 64s. The game was notoriously difficult, and falling to an untimely death was a frequent occurance. Factor in traps, hazards, and a ghost that just won't leave you alone, and you have an experience that could only be remembered fondly by masochists.
Now, Spelunker has been faithfully ported to the iOS under the title Everyday Spelunker. So, 30 years on, how does the game stand up?
Now, we could just say 'badly' and leave it at that, but we should probably elaborate a little more.
There are on screen buttons which let you move, jump, and perform the spelunker's actions. If you just press the action button, a jet of air will be sprayed in the direction you are facing. This is a good deterrent for any ghosts who are floating by, but it does leave you vulnerable to attack for a few seconds. You can also plant bombs and fire arrows, the latter of which are needed to take care of bats that fly around above you, spraying more guano than seems healthy for a creature that size.
The buttons are very small and oddly unresponsive, making it easy to miss a jump or movement cue by accidentally pressing the wrong area of the screen. These error cause you to die. In fact, almost everything in Everyday Spelunker causes you to die. You miss a jump, you die. You hit a foe, you die. The ghost appears... you get the picture.
In game which revolves around death, we wonder why the developers gave us unlimited continues and generous check pointing, but chose to keep the lives system in place. This results in an experience far more frustrating than challenging, and a stark reminder of how game design has changed in the last thirty years.
There will no doubt be some players who will seek to rise to the challenge Everyday Spelunker offers. There will be those who remember the game fondly and wish to give it another try. But, considering the game's high price point, unreliable controls and maddening gameplay, we'd suggest you give this nostalgia trip a miss.
DescriptionCELEBRATING 30 YEARS OF OUTRAGEOUS EXPLORATION!
That’s right – gaming’s reputed weakest character has finally made his way to your iOS device, and his fate rests squarely in your hands. Now you can search for legendary treasures anywhere, anytime… everyday!
THE ORIGINAL CONSOLE VERSION FAITHFULLY RECREATED!
The game is faithful to the original console version – down to how quickly the hyperventilating explorer burns through his air supply. But you’ll also be holding your breath as you try to maneuver past bats, spiders, snakes and other horrors lurking throughout the four colossal levels!
ADDITIONAL CONTENT CREATED FOR EVERYDAY SPELUNKER!
If Spelunker’s crazy antics warm your heart, then take heed; two brand new adventures can be purchased from within the game: “Episode 2: Deep into Another Mine” and “Episode 3: New Challenges”. And stay tuned for even more…
THAT EERIE CHANGE IN MUSIC CAN MEAN ONLY ONE THING…
A nasty ghost has caught your scent!! These relentless pests have been waiting around for three decades for a new slew of unsuspecting explorers… and they’re primed to exact their revenge. But don’t overlook a steam geyser, pit or ledge or you’ll be quickly reminded of why the Spelunkers who live to see daylight are a select breed.
A LITTLE LOVE FROM THE DEVELOPERS
In case you haven’t noticed a recurring theme – there are tons of ways to die in Spelunker! So, to show how much we feel your pain, we’ve added a couple features sure to help in your descent. The “rope assist” feature that can be activated in the UI and will make jumping from rope to ledge a much safer prospect than ever before. The “endless continues” feature will afford you all the patience needed to pull all your hair out.
Four colossal caves to explore in the Main Game.
Dynamite blasting, flare launching fun!
New “rope assist” feature assures no-slip grip on ropes.
New “endless continues” feature may let you complete the game for the very first time.
Cart riding, quicksand running fun!
Supports iOS Game Center leaderboards and achievements!
Episode 2: Deep into Another Mine is available as in-app purchase.
Episode 3: New Challenges is available as in-app purchase.
Contains wallpaper and sound options.
What's New in Version 1.1.0- Added an option to purchase Episode 4
- Bug fixes