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RoboCop Review

By , on January 21, 2014
Last modified 1 year, 1 month ago

3 out of 5


  • Solid arcade action
  • Quick pick-up-and-play levels


  • In-app purchases bog down the action
  • Grinding through levels is tiring


RoboCop is a perfectly adequate fine arcade shooter, regrettably weighted down by in-app purchases and a lack of visual variety.

  • Full Review

Everything has gotten smaller since the eighties. Mobile phones don't need their own suitcases. You can fit a whole arcade in your pocket, and cyber policeman RoboCop has been transformed from a lumbering tank into a sleek, ninja-style killing machine. Developer Glu has taken advantage of all of these facts in its latest movie tie-in, RoboCop.

In terms of gameplay RoboCop owes more than a little to the arcade classic Time Crisis. Though the camera perspective has shifted to third-person, the light-gun ethos is still present as you move between set positions blasting everyone in your path.

RoboCop's touch controls break down into two catagories: aiming while in cover, and firing while exposed. You shoot automatically when your reticle is near an enemy, so accuracy is vital. Aiming a fraction to either side of an enemy will see the cyber cop unloading whichever weapon he's holding into thin air, causing it to overheat and leaving you exposed. This creates an interesting risk reward dynamic, especially against harder opponents.

Luckily, this new RoboCop is less of a tank than his '80s counterpart, allowing him to dash quickly between two points of cover. You'll occasionally be forced out of coverpoints by sniper fire, adding some tactical movement to the somewhat one-note gunplay.

Framed as a training mission, this free-to-play camapign sees the cyborg in the early stages of development, running through a variety of combat simulations. Unfortunately, this means the environments are pretty repetitive, though this shouldn't bother you too much if you're only playing short sessions.

The unfinished state of the hero also provides an excuse for upgrades. You have the option to improve armour or weapons with one of two currencies, both of which can be earned or bought in game. However, you will eventually reach a difficulty spike that forces either intense grinding, or pricey purchases.

IAPs aside, Glu has created an relatively entertaining arcade shooter to accompany the Robocop movie. It's just a shame that, for the cost of upgrading our hero in the game, we could probably build our own real life Robocop.


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