- Engrossing audio
- Stylish black and white art
- Solid controls
- Very difficult to work out the purpose of the game
- Puzzles are obscure to the point of frustration
Oquonie's willfully oblique puzzles and consciusly arty leanings are by turns fascinating and tiresome.
- Full Review
- App Store Info
Oquonie offers no introduction or explanation. It's developer has created a striking and unusual world filled with strange rules and bizarre creatures - but he has left it entirely up to you to make sense of them.
You are dropped into a beautifully-drawn isometric environment. Your character looks like a strange, long-necked bird in smart trousers. With no clues as to how to proceed, you must tap and swipe the screen to explore the monochrome landscape.
After you've run into a couple of the photocopiers, and met another one of the game's animalistic inhabitants, you realise that Oquonie has no intention of giving up its secrets easily.
Each character speaks in hieroglyphs that serve as visual clues. Once you get your head around the first stage - either by design or accident, you are transported to an area filled with Aztec symbols and Asian architecture.
It was in this strange cultural amalgam that Oquonie revealed itself a simple adventure game. You'll spend most of your time collecting symbols, change your creature's form, reading maps, and exploring new areas.
Despite these simple goals, Oquonie's disregard for natural laws makes progress tough. Most of the three-by-three rooms provide multiple exits. But, trying to re-enter a room via the door through which you left will not always return you to the same place. A few stylishly symbolic maps can be found to see you right, but these cryptic scrawls are often as confusing to decipher as the geography itself.
Oquonie's beautiful minimalist design immediately catches the eye and draws you in. However, its willfully oblique puzzles and consciusly arty leanings are by turns fascinating and tiresome. We recommend only those with trendy stubble and infinite patience approach.