- Fast paced action
- Nice neon visuals
- Few game options
- Audio leave you feeling detached
- Not much visual variety
While Unpossible is a handsome beast, and does offer some initial thrills, the disconnect between your unseen avatar and its hazardous surroundings left us cold.
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- App Store Info
With the endless genre ever expanding, Unpossible feels like a natural next step. Its fast paced twitch 3D gameplay attaches you to a tube floating in space and proceeds to fling you forward along its twisting length. At times, it feels like a first-person Super Hexagon, forcing you to rotate around a circular core to dodge past various neon blue obstacles.
Fighting for good positioning around the tube’s circumference is vital as you shot along Unpossible’s courses, as the contorted shape hides what lies ahead. The random nature of the courses makes this hugely frustrating at times. Runs of obstacles can force you into positions where nothing of the course can be seen, before unfairly funneling you into your own death with a huge unavoidable wall.
Pre-scripted runs of obstacles help counterbalance this gripe, with some barriers following a predictable layout. Getting a few of these memorised sections in quick succession becomes the most exciting part of Unpossible, as you satisfyingly whizz through the 360-degree gauntlet.
Unpossible’s Tron-inspired visuals provide an frenetic sense of speed. Unfortunately, its audio offers no such illusion. The music maintains the same beat throughout, never altering its tempo to match the frantic onscreen action. Worse still, you never get strong sense of proximity, silently gliding past every barrier in a strangly detached way.
It is this detachment that stopped us really warming to Unpossible. While it's a handsome beast, and does offer some initial thrills, the disconnect between your unseen avatar and the maze left us cold.
DescriptionUnpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. Fight to learn the obstacles…they already know how to fight you. Relentless. Thrilling. Unpossible!
"Best New Games" - Apple
"Editors Choice - Unpossible is a wonderful example of its genre and is a must-buy." - 148 Apps
"Game of the Week" - TouchArcade
"Unpossible will be your next twitch game obsession...Playing Unpossible is a total rush." - TouchArcade
"Woah. Wooooaaaahhh!" - Jared Nelson, TouchArcade
"A menacingly tough twitch runner, Unpossible is a highly polished, highly enjoyable addition to the genre" - Pocket Gamer
"Super Highly Recommended! - 5 stars" - The Chatroom
"Unpossible is unpossibly brilliant" - Sirloin Apple
"Wenn man anfängt zu überlegen, hat man schon längst verloren" - AppGefahren.de
"Sin duda este juego es excelente, mostrando buenos gráficos, buena jugabilidad y una excelente dificultad." - Apple5x1.es
Unpossible is played with easy to learn controls with options for touch, tilt and external controllers. Each control scheme is designed so the controls get out of your way. You'll feel at one with the game.
Simplicity: Super approachable introduction to the Unpossible world. Hone your skills here. Last 60 seconds in Simplicity to unlock Futile and Daily Futile.
Futile: Where most people will spend their time. Faster than Simplicity, Futile will find your weakness and make you conquer it. Survive for 60 seconds in Futile to unlock Ultra and Daily Ultra.
Ultra: It's Ultra Unpossible. This is the pinnacle of Unpossible. The obstacles spin, the sequences you learned before will need to be unlearned. You will be challenged all the way to your soul. Ultra is hardcore. Masocore even. Only the strongest will make it through Ultra.
Daily gameplay levels:
Daily Simplicity, Daily Futile and Daily Ultra. If you like to practice the same level, these levels are for you. These levels are the same difficulty as their namesakes except the levels stay the same for a full day. There are also special achievements for the daily levels - beat them every day to find out!
Cruise: This is the zen level. You can’t die. Practice your turns if you’d like or hang your device on a wall to make a live-action art piece. It’s chill.
The Unpossible hand-picked, award-winning development team:
Game design & programming: Bryan Duke, Acceleroto
CFO: Tanya Duke, Acceleroto
Art director: Michael Heald, Fully Illustrated
Artist: Mike Berg, We Heart Games
Composer/musician: Mark Cook
Sound effects: Matt Piersall, Gl33k
Please follow us on Twitter at http://twitter.com/acceleroto (@Acceleroto)
What's New in Version 1.1Thank you so much to all the amazing Unpossible players!
TONS OF IMPROVEMENTS! Here's the new stuff:
- VROOOM! Performance out the wazoo. If we told you all we did to make this happen, you would totally fall asleep. It's way cool though. We might do a blog post about it. Or even a conference talk.
- Guess what those performance improvements mean? Yup, iPhone 4 and iPod touch 4th gen support!
- Faster load times. Who wants to wait around forever? Not us - play sooner!
- Told the the level-changomatic-arrows not to show up on screen so fast when a game ends. They kept jumping in the way of people trying to play again. They've been warned.
- There are some amazing players out there that, through insanely impressive high scores, found a crash in the Daily levels. Since the crash only happens at really high scores, this didn't impact many people. However, it's really, really bad for those who found it. Imagine playing one game of Unpossible for 10 minutes only to have it crash on you. Sad now, aren't you? Yeah, we know and we're really sorry. We fixed it. Bug squished.
- Your high scores now sync with the magic in the sky better. There was a bug before where if you scored a high score, closed the game, opened a bunch of other stuff so that the device completely shut down Unpossible, then relaunched Unpossible (on some device types), the saved data for your high scores would get wiped. Yup, that happened. It took millions of games from all your players to find it, but it happened. We used some duct tape and a shoe horn to stop that. If you find any other crazy, unpossible to find bugs, let us know. (Or don't. We lost some hair over this one.)
- You now earn the Daily-Septa Futile & Ultra achievements how you're supposed to. If you managed to nab them before, good on ya. Let's just say they're more challenging now.
- Secret tweaks somewhere in the level building magic
- More level tweaks for super-amazing players. Try to get past an hour now in Simplicity. We dare you.
- Sliced & diced the songs so that they now flow all super awesome-like. Silence is not golden. It's boring. No more silence.
- Supercharged the device detect-o-matic stuff to make sure the right graphics features are turned on for the right devices.
- News! Find out what's going on from the north, the east, the west, and the south.
- Turned up the main scene light by 16.38418079096%. Because, you know, it's good to be able to see.
- Oh my. The achievement banner was way messed up on the iPhone 4S. It's now kicked back into place.
- The video sharing stuff was spewing some clipped app links. No more.
- Put four times the pixels in the splash screen for the new iPads. That's a lot of dots.
- Apparently some people people call this game Umpossible. With an M. Or even Unimpossible. Why? Stop it. Please. Unpossible. Spread the word. :)
If you love Unpossible, please tell your friends. It'd also be super amazing if you'd leave a review in the App Store. <3
If you read all that, you might be the only one. Tweet something with #unpossible and #theend in it.