Third Eye Crime: Act 1 Review
- Great controls
- Fun stealth puzzles
- Additional goals on each stage will tempt you back
- Telepathy doesn’t solve all the stealth problems
- Neither the story nor gameplay make us need an Act 2
Third Eye Crime: Act 1 brings an arcade slant to its stealth gameplay that is fun for a while, but we suspect one act will be enough.
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Stealth games always run the risk of leaving you inactive. By necessity, they demand you pay attention to the world around you, learning patterns and waiting for your moment to skulk unseen through the shadows. Unfortunately, this means that rather than playing, much of your time is spent simply watching. Developer Moonshot Games clearly understood this problem, and has tried to address it with Third Eye Crime: Act 1.
You take control of Rothko, a master thief. Set in noir ‘50s America to wonderfully smoky saxaphone solos, the story begins when a dame employs to bail out her no good husband. Soon, Rothko has been roped into stealing paintings and other priceless artifacts from museums, tasks which he must perform without getting caught.
Despite all of the story’s intrigue, your only concern yourself is to make your way past security to the exit, swiping items along the way. Intuitive controls help ensure you have complete control of the thief as he tiptoes around the top-down 2D levels. Unlike similar stealth games, however, you don't have to navigate through the maze-like museums unseen. In fact, you often have to walk right under the noses of museum employees, triggering a low-speed pursuit. This adds an unexpected arcade element to the game, forcing you play a tense bout of cat and mouse with pursuers.
To help him outwit the staff, Rothko has been gifted the power of telepathy. This allows you to intuite where guards intend to search, with your sixth sense painting enemy search patterns onto the map in red highlights. This addition is designed to give you the upper hand when planning your escape, but its not 100% reliable. In truth, we often ignored its guidance, instead falling into a pattern of trial and error, memorising the path our enemies would take in response to particular actions.
Third Eye Crime: Act 1 has an interesting arcade twist to its stealth core. Unfortunately, despite its best efforts to move away from the genre’s usual tropes, it has simply found new ways to implement old ideas. The result is a game that is fun to sneak through once, but which doesn’t have us especially eager for an Act 2.
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What the press is saying about Third Eye Crime:
**INDIE-LOVE "... one of the best handheld gaming experiences I’ve had."
**MACLIFE 5/5 Stars - "The bottom line. Third Eye Crime serves up a masterful blend of stealth puzzling and noir-inspired storytelling, with misdirection cleverly applied on both counts."
**IGN.COM "A spectacular looking new stealth puzzler with a noir style; It's the can't miss pick of the week."
**TOUCH ARCADE "You have to see Third Eye Crime"
**BLAST MAGAZINE "Third Eye Crime is unlike anything currently available for mobile devices in style and gameplay."
**INDIE GAME MAG "When writing a review, I always try to find something that the studio could have improved – after all, a studio can’t improve upon perfection. However, one of my main gripes with Third Eye Crime is that it made this extremely difficult."
**POCKET TACTICS "The game looks like a Dick Tracy Sunday strip in motion"
**GAMEZEBO "Ingenious concept"
Third Eye Crime is a stealth puzzle game featuring Rothko, a smooth-talking criminal who can telepathically predict where enemies will move to attempt to thwart his heists. Players must rely on skill and their “third eye” to deftly make an escape.
Third Eye Crime was created by AAA-turned-indie developers Moonshot Games, harnessing years of design expertise at Bungie on successful titles in the Halo series to create a fully independent, cinematic mobile experience.
Third Eye Crime Features:
•Gorgeous visuals are set to a soulful jazz soundtrack in noir stylings, coming together to create a stylistically immersive gameplay experience. Like nothing you have ever played before on iOS
•Third Eye Crime offers a unique twist to the stealth puzzle game genre. The goal is not just to avoid being caught by the enemy, but to misdirect enemies, leading them on a wild goose chase so the player can make a clean escape
•Play through Act 1 of three acts covering eight unique environments totaling over 120 levels and visually intuitive gameplay, beginners are effortlessly eased into the heist before launching into increasingly complex levels.
•Intelligent pathing design perfected through Moonshot Games’ AAA-experience underscores Third Eye Crime’s stealth aesthetic, intuitive for a player of any skill level to pick up.
•Optimized for iOS 7, Third Eye Crime utilizes the Game Center and features additional modes that challenge players to achieve record-breaking time scores, steal all loot before escaping, and successfully complete a heist while remaining completely undetected.
For more information please visit http://www.thirdeyecrime.com
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What's New in Version 1.1- Reduced file size
- Improved performance
- General fixes and improvements