Wayward Souls Review
- Great mix of retro and modern design
- Intuitive controls allow for tight combat
- Huge randomised world to explore
- Randomised levels can seem to conspire against some classes
Wayward Souls is easy enough for anyone to pick up, hard enough to make even the most seasoned players pull out their hair, and a must-play for hack-'n-slash enthusiasts.
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In theory, games with procedurally generated levels can offer an eternity of gameplay. For this near endless resource to be worth tapping, however, the journey has to be worth revisiting.
The moment we stepping into the cruel and unforgiving world of Wayward Souls, we felt oddly at home. Its top-down 2D perspective gives the game a classic 16-bit RPG look, while the brutal permadeath runs and persistent leveling underscore the game's roguelike heratige. Wayward Souls embraces these influences and seamlessly blends them to create something that is at once familiar and fresh.
Tight controls are a huge element of of Wayward Souls success. The interface allowing you to intuitively come to grips with each character class without exhaustive instruction. This is no mean feat, either. With classes ranging from warrior to cultist, there are a huge range of different fighting styles available. Melee fighters can swing their weapons indefinitely, but must place themselves in harms way to deal damage. Magic users, on the other hand, have to manage their limited mana bars to stand a chance of keeping spells flying.
Luckily, each class can be leveled up from a shared coin pool. These upgrades offer the only persistent improvements to characters, and can dramatically increase their chances of survival. Sharing the coins between classes means that, in theory, you can continue the game with stronger characters while feeding other classes upgrades, though normally we simply found ourselves improving our favorite warriors.
Everytime we attempted to ascend the increasingly hostile floors of the Wayward Souls's terraforming tower, we felt better prepared than before. After a couple of runs we had learned the attack pattern of some enormous mining robots. A few attempts later, and we were squaring off against the game's first boss. Death followed swiftly, but the triumph of the achievement dwarfed the disappointment, and spurred us onto to yet another run.
Every moment you spend in the game's musty corridors has tangible value, whether you're earning more coins to boost your health bar, nailing the block command, or sizing up your foe's weaknesses for later glories.
Wayward Souls is a hugely enjoyable and elegantly compulsive battler which offers massive rewards for those willing to learn its merciless lessons. We suggest you start your schooling ASAP.
DescriptionNote: A hotfix is being worked on for iOS 8 data wipe issues! We'll announce when this is submitted, here.
Wayward Souls is an action-adventure game built for quick playthroughs and massive amounts of replay value. It was inspired by Spelunky, Secret of Mana, and our previous game, Mage Gauntlet.
Procedurally generated random levels mean that every time you play the game, it's a different experience. Control one of six characters, all with their own unique playstyles, abilities, and equipment. Explore and fight for survival, in combat where your tactics, positioning, and timing matter.
- Fancy control scheme with no virtual buttons or sticks to fumble over.
- Unlock new areas, for increasingly punishing difficulty.
- 13 area types, all with different monsters, potential traps, and rare encounters.
- Each character can find equipment combinations that change their gameplay.
- Victory is based on your increasing skill as a player, not solely on grinding.
- No IAP ever, even for the hats. All content updates will be free for our fans.
- Unprecedented scope and variety for an action-adventure game on iOS, maybe anywhere.
Third update is being planned! More dungeon modes, more achievements, and some requested features!
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What's New in Version 1.22- HOTFIX: Endless Mode Leaderboards fixed
- Big new dungeon added: Endless Mode. A max difficulty dungeon with random floor types. See how far you can get!
- Gamecenter Scoreboards added for Endless Mode. Shows your character used, their hat, and what floor you got to.
- MFI controller support, including support for menus and the tutorial. Please send feedback on this!
- Save export/import like in Mage Gauntlet, for now. Looking into a better save sync for a future update.
- By popular request: Boss healthbars at the bottom of the screen.
- More hats.
- New "Support" section in extras.
- Gnome dating simulator buried in the Super Secret Credits Level.
- Coin magnet is now stronger, kicks in faster.
- More or less impossible to achieve secret hat added, deep in Endless Mode.
- Adjusted Flame Trap timing. They're "off" a little longer now.
- Mines are just slightly more visible.
- New rare enemy group.
- Fixed a big bug that mostly prevented them from appearing.
- Statue buffs last between level transitions.
- Getting "Protection" also protects your other buffs.
- Rogue's Fake Out upgrade is now completely revamped.
- Dashing through an enemy for first time places a decoy of yourself.
- Decoy works like the mage's item, Walwin's Frock
- Using a lantern now roots you in place for 0.4 seconds.
- All lanterns now do 20-40% more damage, depending on type. We may adjust these numbers later.
- Normal lantern: 33% more damage. Shadow lantern: 40% more. Wispfire lantern: 20% more.